The developers were obviously going for a dark, comic-book style for inFAMOUS and it fits the gameplay perfectly, as you play as a superhero (or superantihero) with electric powers who leaps around a city in chaos, dealing death to evildoers and/or innocent bystanders depending on the choices you make. So what went wrong?

"Did you spot what was missing? Character interaction, development, empathy, identifying with our hero in any way."
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Most recently commented on by on Jun 13, 2009
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  • 2
    Red 9 Jun 12, 09
    Yikes, tear it apart much? Every review I see gets progressively worse. Guess I was right in skipping this.
    • 7
      Cruxis Mana Jun 12, 09
      For the record, which was the last game that you'd followed and then actually ended up buying?

      'Cos I swear you've said that exact same thing for about almost everything.
      • 7
        Sayyed Jun 12, 09
        I thought I was the only one who noticed
    • 3
      Goldva_X Jun 12, 09
      Funny thing is that it's not even a review. But tschh, whatever. I guess YOU really don't want to enjoy quality games, as evident by almost everything you say.
  • 2
    Drogo Baggins Jun 12, 09
    X-Play gave it a 5 out of 5...

    I trust X-Play
  • 5
    Dragoshi1 Jun 12, 09
    I tried the demo, it was fun...

    I trust inFamous
    • 3
      Drogo Baggins Jun 12, 09
      quote
      I trust inFamous
      lol, I suppose that could be a better source...
  • 4
    cornfedgamer Jun 12, 09
    Don't skip this game! It is awesomely fun to play. Yes, it does suffer from a convoluted story that could have been told better. And the moral system isn't as deep as advertised. But that unfulfilled potential is overcome by how awesome it is to level up and blast heads with your electric powers!
  • 3
    Seeker X Jun 12, 09
    ...while everyone else is mostly focused on having too much fun with the game to actually give a damn. Too bad the article was a colossal waste of time.
    • 3
      Slumpy monkey Jun 12, 09
      Hey people have gotta have at least one angle to criticize everything. They do it to Halo too.

      "oh manz dat game is rubbsh day story is stoopid"
  • 1
    Sayyed Jun 12, 09
    I love the way the cutscenes were animated, they were very well done
    • 0
      pooOBKp Jun 13, 09
      I liked them too, I just wish the in game story telling wasn't so glitchy. The talking between characters started to bug after a while, watching how they moved like robots.
  • 1
    HisServant77 Jun 12, 09
    Wow, don't know what the guy's problem was but I found the story to be excellent, and I did indeed "Identify with the hero."

    I think the bad reviews are mostly done because like any game that gets a lot of credit as being decent or good, there are those who think it's cool to trash it.

    Then again, reviews are people's oppinions, so . . . but back up your opinion with some merit and not "I think, therefore it is!"
  • 0
    Tiger of Wu Jun 12, 09
    Great, fun, entertaining gameplay > 'good' story.

    If I want a good story I'll read a book or watch a film; if I want to blow shit up with electric grenades and grind on wires whilst firing bolts at the Klu Klux Conduits I'll play a video-game.

    Not to say both together isn't nice, as MGS for one example has demonstrated, but if a game can nail the gameplay aspect as well as inFamous then it's already going to be above average, imo at least. So long as the story is half-way decent then it's absolutely fine.
  • 0
    Red 9 Jun 13, 09
    The last game I bought was LBP. Burnout Paradise was more recent, but was a gift. I had planned on getting KZ2, but decided to wait for infamous. It's just because of the incredibly tight nature of my bank account that I'm so goddamn picky (as I don't have a job; I don't mix school with work).

    And yes sir, I do say the same thing about the games I follow. Yup.
  • 0
    carouselambra Jun 13, 09
    As said above man, you don't really play a game like this for the story anyway, it's more about the gameplay. That said though, that's the first negative I've heard about this; I've been hearing only good things about it all up till now. I heard the graphics can get a bit glitchy cos there's no load times, but again man, who gives a shit if it doesnt draw away from the experience you can overlook it. I doubt we'll see a 360 release, but still I'd buy it for x box if we did man.
  • 0
    Skillet Jun 13, 09
    Eh, it wasn't too bad. I would have preferred motion cutscenes but these comical cutscenes make it creative. Not too big of a problem for me, doesn't affect my overall view of the game at all to be honest.
  • 2
    iLLmatic Jun 13, 09
    Actually, the ending made the rest of the story that much more compelling, but I won't ruin that for anyone. The game is great, by the way, really great.
  • 1
    Sonic Flash Jun 13, 09
    I gotta say that I agree with the article. Maybe I play different games normally, but the story telling was thin and felt rushed.

    I spent the whole game mindlessly doing tasks for various people without thinking. I get talked back to anytime I do. Who the hell is Moya? We never even see what happens to her. Do we even see her face? She doesn't have an ending. Sasha is stilled wrapped in mystery. What happened there?

    Kessler and Zeke are the only ones who had feelings in this game. Zeke had no ending and was a royal spazz. Kessler was made out to be a random bad guy that we later find out is the central character.

    Such memorable story moment included:
    spoilers -> "John just died. Whatever."
    "My girlfriend just died. Whatever."
    "Zeke almost killed everyone again. Whatever."
    <- spoilers

    Cole's only response throughout the game is anger. We don't even need to hear him talk; we can just assume that in all dialogue he says something anger-based about kicking someone's ass. Despite this he just runs around following orders.
    "Cole, you don't know me and I know you're the most capable and powerful person in the city but I feel the need to give you orders."
    "Don't worry I'll follow them and shrink back anytime I become assertive"

    Don't get me wrong about the gameplay though; it's a great game that I thoroughly enjoyed playing. The constantly shifting environment and array of tools make it interesting to keep playing. Then there are the random swarms where they let you let off some steam, like the prison mission of the generators ones with the lightning storm.

    As far as story-telling goes though? Probably the worst of my PS3 games.
    • 0
      Existence Jun 13, 09
      quote
      spoilers ->"John just died. Whatever."
      "My girlfriend just died. Whatever."
      "Zeke almost killed everyone again. Whatever."
      <- spoilers
      I REALLY hope that was just an example and not what happens in the game. I haven't finished the story yet.

      I agree with the article about character devlopment. I'm almost at the end of Warren, and character relationships are really shallow. Coles gf hates him in the beginning and likes him when he does some good stuff, and thats shown through horrible cutscenes. (Talking about CUTSCENES, not the digital art) Zeke becomes a pain in the arse and lets a police team get killed, and almost nothing comes from it except a couple of phone calls about how hes so messed up.

      I love the game, I'm playing it right now, and having a blast with it, but the devs should have worked on polishing the character relationships a bit. I'm not asking for RPG level depth, but a little emotion would have been great.
    • 0
      Seeker X Jun 13, 09
      I do believe they made spoiler tags for some reason...
    • 0
      HisServant77 Jun 13, 09
      See, I didn't see the issues with the characters and not having an ending, as a problem. I see it as a good chance of a sequel. Too many loose ends to not do a sequel to this game.

      I DO have to agree with you on the way Cole is though. Playing, I had seen that even when you're a good guy and a hero, you're pretty much a jerk with the way you respond. But in life that's how some---many---are.

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