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GameLemon presents detailed analysis of Microsoft Natal vs. Sony Motion Controller (with a little of Wii Motion Plus thrown in for good measure). The article takes a close look at what kinds of games and players each company is actually targeting, where the nuances of each respective technology matter and where they don't, and whether motion control as a whole is a viable wave for the future. Don't miss it!
Now that E3 has come and gone, and the gaming buzz is starting to settle back down to its usual levels, it's time to grab a cup of coffee and do some even-tempered analytical thinking about the show's biggest announcements: Microsoft's Natal and Sony's Motion Controller. (Just in case you spent the beginning of June under a rock, Microsoft and Sony both announced new game control technologies based on full body video capture.) What can these technologies really do? Who will they benefit? How will they change the face of gaming? What are the two companies really after? Let's take a closer look at these seemingly simple questions and see if we can't glean some truths that lay not on top, but rather below the surface.





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