In this week's Saturday Special on Neoseeker, we take a look at the mystery that's been lost in much of gaming these days, using Mass Effect, BioShock, and Prince of Persia as examples of how publishers and gamers alike hinder or heighten our experiences come release time.
Have a read, if you like.

With fear of sounding like an old grouch, I recall days when the Internet was not so popular, or even not popular at all. For the video game world, this carried with it one wonderful positive: mystery. It's not that print media was completely free of giving us some juicy details months (even years) before we played a game, but it retrospect, it seems it was more tastefully done, and well-orchestrated, as opposed to what the rabidly curious nature of the Internet produces.
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