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Many previews have shown concern over the addition of a "shakey cam" in Resident Evil: Darkside Chronicles. But while it might create tension in a Hollywood horror movie, is it a good idea to have "shakey cam" in games? Or will it just cause frustration?
[Discuss in the Resident Evil: Darkside Chronicles forum]
As you may have read, or seen, Resident Evil Darkside Chronicles has adopted a "shakey cam" style to the player's perspective. Is this good, or bad? Some written previews from e3 stated how the way the camera moves makes it extremely annoying and hard to pull off critical shots. So how will gun survivor pros be pulling out head shots left and right like they did in Umbrella Chronicles? I for one am very excited for this camera style, and as the title of this post suggests, I feel it gives the game a more "horror movie" feel to it.
So what do you guys think? Will the "shakey cam" benefit the game? Or like many preview are implying, will it harm the overall experience?
News story attached to:
Additional sources:
- 'Darkside Chronicles': 'Resident Evil' meets 'Cloverfield' (content.usatoday.com)
- Resident Evil: Darkside Chronicles brings the seasickness (arstechnica.com)








Comments
Others, are going to get really frustrated because it will raise the difficulty and make it harder to shoot enemies.
I personally give it a thumbs-up though. I prefer it being more realistic with more of a challenge. Helps you picture yourself in the game more.
On the bright side, at least Capcom are going back to their roots by bringing back a shitty camera system
zombies, bad camera, claire redfield, capcom is really bringing RE back to the old ways.
....now I wanna see it without the on rails.
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