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Mace of The Gaming Dungeon has felt that the Zelda series needs to do something. Something more original that will make sure that we don't think of it as just another entry in the series, but as something truly memorable.
For example, Ocarina of Time forever changed the way we play Zelda. It was the first time gamers were able to immerse themselves in a three-dimensional Hyrule; fight enormous, impressive bosses; interact with characters with emotional depth never before seen in a Zelda game; and hear “Hey!” every twenty-five seconds. That can’t be duplicated.
“We’re under great expectations to exceed Ocarina of Time. . . There’s a feeling that we absolutely can’t ‘lose’ to Ocarina.” – Twilight Princess Assistant Director Makoto Miyanaga, in an interview with Nintendo Power (volume 203)





Comments
Some interesting points. I should point out though that while fresh and new can be awesome when done right, it's not as if an 'evolution' is bad and something new isn't necessarily something good. WW's sailing might have been different but it was also tedious and was remembered for the wrong reasons. I can't say I'm too excited about the whole train aspect in the upcoming Spirit Tracks either. Something new should not be done for the sake of it but because it will contribute and enhance the gameplay. If it doesn't then there's no point.
That's not to say they shouldn't try something new, but rather not to do it with no direction.
I kinda wish the time mechanic from Majora's Mask was better received. It had the whole living world sorted but too many people could never figure out the 3 day cycle thing. Imagining an adjustmemnt of that to introduce more varied lifestyle cycles for the NPCs would be awesome.
I'm not sure where the whole stagnant story is coming from though. Zelda II? Link's Awakening? Majora's Mask? Oracle games? Phantom Hourglass? Even the main story games are not as stuck in a rut as the article makes out. aLttP Link is not one of the fairy people of the forest. WW's entire setting is different.
Stealth in a game actually makes it fun, because you need strategy. If they used stealth correctly in this game, it wouldn't be just about hiding under barrels or something. Hunching up against walls, or hanging from ledges. (The parts where the flashlight barely touches you in Beyond Good and Evil were some of that game's finest moments.)
What Zelda needs, is a change of setting. I'm not saying anything futuristic, but Hyrule is getting kind of bland. They changed it around a lot in Twilight Princess, but it was still Hyrule. Termina was sweet, and if they could do something like that again, I would have absolutely no problem with it. (Just as long as the difficulty curb was more balanced.)
Leveled boss battles would be cool. Say, you're fighting a giant combat worm or something like the water beast in TP. You cut him down a bit, but then he burrows into the ground and you have to continue your mission scaling Death Mountain or something. You do some puzzles, kill some enemies, then he comes back and you have to use strategy to defeat him this time, not necessarily using your sword either. You finally fight him a third time atop the mountain.
Also, I wish characters had more emotion and in-depth story lines. You need all the good stuff an adventure game needs. Betrayal, and love. That "Zelda Link" was bullshit. I'd like to see a kiss or something. I want some major plot twists, though. Something almost science-fiction-esque.
A better story than "save the princess with a handful of details".
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