Many gamers will tell you that games have become a lot easier in the last few years, with many games even offering hints, tips or pointing you in the right direction when you get stuck. But when do games become too easy? When does in-game hand holding begin to ruin the game experience?

We've all heard about Nintendo's upcoming "demo play", a feature that allows players to ask for hints if they get stuck in certain games, and even offers the option to let the game take over until you want to resume playing. While that may be an extreme version of in-game hand-holding, it looks like in-game hints are becoming more and more common on all platforms.

In this interesting article, David Wildgoose at Kotaku brings up the issue of games that hold your hand a little too tightly, after he discovered that (much to his disappointment) while playing the Batman: Arkham Asylum demo, the game gave him hints every time he died, regardless of whether he wanted the help or not. (Discuss in the forum).
Go to the source for the full article.

I hit Retry on the Game Over menu and a loading screen popped up. It advised me to consider applying the explosive gel to both walls before detonating in order to take out all five thugs in one go.
Irritation hit me first, as I felt denied of the opportunity to test my solution. I now knew it worked, so where’s the fun in that?

Then I felt insulted. Yeah, so, I failed something once, it doesn’t mean I’m too stupid to work it out on a second attempt? Thanks, Mr Condescending Game Designer!

Then I felt despair. Is this really the way games are designed these days? So utterly terrified are our game designers that someone, somewhere will get lost for a moment or stuck on a puzzle that they feel it necessary to tell us exactly what to do the very instant we hesitate?

I’m Batman, I shouldn’t need anyone holding my hand.

Years ago, games never held our hand. Instead, they’d kick our arse.

I’d like to see designers place more trust in the player. To have faith that, despite hesitation or failure, they’ll still manage to get it right in the end. It’s nice to know there’s a hand there if you want to hold it, but sometimes its grasp is too tight. Sometimes you just want to let go and find your own way.
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  • 1
    HisServant77 Jul 6, 09
    Sometimes I want hints. Sometimes I don't. What I would not like, is when Hints are given to you, when you'd like to figure it out yourself.

    Now I'm not talking about simple hits like "Did you notice this symbol that appears? It means this" Because those are kinda hints that make you say "Well, yeah, I figured that." Or they don't really help you progress the story or game, because it's easy to know. The hints I wouldn't want forced on me, are the ones that basically say "Go this way" when you're trying to figure out how to get to the next thing to progress the game. Those hints . . . give me when I ASK. Because I'll ask if the game becomes more frustrating than fun."

    In short: Yup, I agree. The Stealth hint wouldn't be bad because it's common and known already. Bu the solving of puzzles before you get a chance to figure it out yourself . . . that needs to be OPTIONAL!
  • 0
    Gamesta100 Jul 6, 09
    They should be like in Tomb Raider Underworld.One will tell you what you need to do and the other will basically tell you how to do it.But you go to a menu and choose which hint you want.
  • 0
    Shadow of Death* Jul 6, 09
    Sometimes the tips get ridiculous....Especially if I really don't need any help, and they're just popping up because they're scripted...Gets in the way at times ~_~

    More than once I've growled expletives because the hints were blocking an important part of my screen ~_~
  • 0
    Insanity Prevails* Jul 6, 09
    quote
    Metroid dropped us on an alien world and said, "Good luck!" Metroid Prime drops us on an alien world and says, "Hey, why don't you head this way."
    Metroid Prime's hint system is entirely optional and tends to take ages to even give you a hint when it is switched on. That is still a series where in modern times doesn't virtually drag the player along the required route, although not quite as confusing as the original Metroid (though personally I find that an improvement).

    But in general I do agree that there is too much treating the modern gamer as idiots. The general difficulty plays the bigger role here, but seriously don't flash the answers into someone's face. Defeats the whole point.
  • 1
    kspiess Jul 6, 09
    It depends on the game. For a Mario game, sure , help the player out. I'm totally with the guy who wrote this article though -- those Batman tips would really annoy me and I would not want them at all. Hopefully there will be a way to turn them off.

    Overall, definitely games are getting much easier across the board. It used to be TOO difficult -- younger (say <18 y.o) would not believe how hard some games used to be. But now the pendlum has swung too much in the other way, where it is seen as a bad thing that you can die, in some games.
  • 2
    Daweii Jul 6, 09
    Main reason why i bought Demon's Souls as that game not only doesn't help you at all it gets harder each and everytime you die. That is what gaming should be something that punishes you for being so careless and stupid. So many games are so easy to complete because it is essentially a game of follow the hint box.
  • 0
    chautemoc* Jul 6, 09
    If only for the sake of simplification, I say no hints -- if I'm stuck enough I'll look up a guide online. That always worked before -- why all this now?
    • 0
      redneonfish Jul 7, 09
      Not everyone has the internet. I guess hints are a way of helping those that can't look up a guide.
      • 1
        Miss Razz Jul 7, 09
        We always found a way to get hints, even without the internet
        • 0
          HisServant77 Jul 7, 09
          Yeah but with me, I like when one machine does multiple things (i.e. one game contains the game AND hints if you so wish to use. In fact, it'd be awesome if games came with a free strat guide you could access, like the PS1 games in the PS Store have their booklets you can read)

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