With much buzz about xbox 360's motion based plans in the form of Project Natal many are wondering if 360 is solely trying to copy the Wii. Sure they are trying to make control-less gaming happen but is this enough to set itself apart?. Here is a closer look to know the facts.

Project Natal made big waves at E3, arguably more than the PS3 motion controller, soon after both press conferences announced their respective projects many debates were sparked as to which tech was the superior one. Both “controllers” are fairly different and it seems that the two are going to be targeting different markets but is this true?
| More
News story attached to:
Images about this story:
Register as a member to subscribe comments.
  • 0
    Smoke Jul 10, 09
    Good article. As I understand it, Natal is really some great technology. I assume it uses the same point-cloud technology that is used in land-surveying, it looks similar but far less accurate but done in real time.

    I do agree, Microsoft's biggest hurdle is getting past the gimmick. Once they show off some demos with it implemented in genres that the "core" audience are interested in; they'll win over the skeptics.
  • 0
    Dramon Knight Jul 10, 09
    I think the 360 is trying to copy the Wii, and outdo it too.

    I wouldn't complain. I would rather use motion based games on a hardcore games console than a family one.

    As long as most of the games that come out in the future still use the controller to play.
  • 2
    Aussie Legend Jul 10, 09
    Sure they are trying to copy them, its making Nintendo a shit-ton of money so why wouldn't you? You'd have to be an idiot not to tbh.

    As for the fact of copying, its more PS3 that are directly copying Wii (but once again vastly improving on the idea).
  • 0
    Shinobi_razor Jul 10, 09
    only casual gamers will take to Natal, so hardcore gamers like us should just not worry about it, its not like MS is gonna focus entirely on Natal games and forget regular games.
  • 2
    Xeros_the_Slayer Jul 10, 09
    I'm confused... Natal is being compared as a gimmick... but Sony's black wiimotes aren't?
    • 0
      HisServant77 Jul 10, 09
      Who said they aren't? Don't worry, there's plenty of hate for Sony too, to make many peopple happy.
  • 0
    HisServant77 Jul 10, 09
    I don't care one way or another if MS is trying to "Copy" Nintendo or not. I don't. Why? Because all that does is draw me into the whole "Console War" trash of who is better and who is not and who is who is who is who.

    I think People need to stop focusing so much on these two new motion controllers and thinking they'll change the face of gaming. They're new controllers . . . get over it. There's no reason to hate and foam at the mouth, and there's no reason to love and scream like little schoolgirls who see their favorite boy bands on stage.

    I like the idea behind it all, but the way I see it is that BOTH of these are just prototypes of what may come in the future of gaming. It's like a first step in VR. It's of course going to stink to the high heavens and be more of a gimmick and be a FAD (read . . . FAD!! Not game-changing, just a FAD, FAD, FAD!!!). Just pass it off as "Oh, cool." And keep on walking. Don't get excited until they keep improving upon it until finally they do reach a point where it's pretty good and on par with actual, Virtual Reality. (But then, VR won't be VR until they develop some way to have your TV screen move WITH you when you & your character turn, while still sensing your complete body movement.)
    • 2
      dwg14390 Jul 10, 09
      Motion sensory isn't a fad.

      With Wii's unbelievable success and Sony and Microsoft taking it to new heights, it's safe to say that motion sensor will sit right alongside the controller for a good long while if not be a default for next gen consoles.
      • 1
        Shinobi_razor Jul 11, 09
        the Wii is a fad, and by relation, motion sensing. it may not be a fad thats going away anytime soon, but its still a gimmick and designed to get those interested in gaming that dont usually like it.
        • 0
          dwg14390 Jul 11, 09
          what? no, you sir are wrong in that assumption.

          The wii is designed to get thos interested in gaming that don't usually like it.
          That is correct.
          IT ISN'T BECAUSE OF THE MOTION SENSOR.

          It's because of games like these "wiimusic, wiifit, wiiplay" leading the triple a titles, and even core games like mario and zelda has been considerably dumb down in terms of difficulty to appease to the casual gamers. motion sensors has NOTHING to do with it being casual, kids just found it cool, like when they thought the PS3 was totally awesome before it's price tag.

          If microsoft where to completely give up on core gamers and gain an image like nintendo releasing only casual titles with very limited hardcore titles it wouldn't need motion sense controllers to do it. Like I said before little kids saw the wii-mote automatically deemed it cool and nintendo started using that to there advantage.

          The wiimote was made to experiance a new way of gaming. NOT to bring casual gamers into the mix. Casual games bring casual gamers. Casual consoles bring casual gamers.
          The wii with it's wii-mote happens to be both. motion sense controller is not a fad and it's here to stay.
        • 1
          Shinobi_razor Jul 12, 09
          ok first of all its not called the "wii-mote". that name is just retarted and is not the name. its called a "Wii remote" or just remote. Wii-mote sounds like you are 12 years old. i used to work for Nintendo tech support so i know more than you about that. they told us to not call it Wii-mote. so you can call it whatever you like, but just know that Wii-mote is an incorrect term.

          anyway, do you think games like Wii Sports would have been made if not for the remote? no, cause the whole point of those games is for using the remote. if not for the remote, they would not have made Sports, Music, etc. even the main reason for Wii Play was to get ppl used to using the remote in different ways. it teaches you how to manipulate it in 3D space.

          the whole point is casual gamers look at a traditional controller and are intimidated by it because of all the buttons. but you see a Wii remote and learn that you can play games just by moving it around, and thats what draws them in. do you think Wii Play would have sold as well as it has if it came with a normal controller instead of a remote? no way.
        • 0
          dwg14390 Jul 12, 09
          wow "wiimote" is an incorrect term. To bad it's not an abbreviation of some sort.
          Oh wait.

          As for the games, yes they where made for the wii-mote (I'll call it wii-mote if it suits me). Thing is, it didn't take wii-mote to show off that the casual market is where the big bucks are played. Nintendo aimed the wii with simplicity in mind, but the remote was aimed with a new form of interacting with your games. The 2 go hand in hand together, since most of the kids did all the hype for the controller.

          Granted, there are games that use these controllers as a cheap gimmick, but there's a perfectly good explanation for that. In fact there's 3:
          The wii is cheap and easiest to produce
          It's main audience is aimed at the whole family namely young children
          The title (with good advertising) is almost guaranteed to be a hit despite how good it is (maybe it won't make record making sales but it will still make alot more money than it took to actually create.

          The developers take advantage of that, just like what there doing with the DS. Since the ds is so popular they take it's strengths and abuse it to make gimmicky games. However that does not mean that nintendo failed about taking gaming to the next level.
          Maybe taking it to the next level is overreacting but nintendo and developers certainly showed what the wii-mote is capable of.

          Games like Red steel 2 which flawlessly uses the motion plus to add terrific swordplay with gun action and the fact that it's already been established that the FPS's work well with the controller. Wii-fit board seems to take games like Tony Hawk or Shaun White games to a more interactive level of gaming.
          Would I prefer a normal controller? yes but there's still that level of interaction that's there that Nintendo wants us to use.

          I agree with your last paragraph.
          The wii was designed to attract casual gamers. The wii-mote fits that design flawlessly. Thats a given, but calling motion sense a fad or gimmick is just wrong. You can think that it is, but it isn't. Microsoft and Sony are prime examples that motion sense controllers are here to stay. Especially since there still catering to the hardcore gamers. Obviously there's bound to be gimmicks and casual titles that's a given because these things will more than likely take off.

          Motion Controllers are here to stay. They will probably never replace the good old controllers, but I can see that next gen consoles will have them as the second default controller. Or sold separately for more money. *looks at microsoft*
        • 1
          Shinobi_razor Jul 12, 09
          quote
          Games like Red steel 2 which flawlessly uses the motion plus to add terrific swordplay with gun action and the fact that it's already been established that the FPS's work well with the controller.
          wow, how wrong that is. you might think the remote would be good for FPS games but it isnt. any FPS player will tell you its inaccurate compared to a controller or even a good old mouse and keyboard, which is by far the best set up for shooters. if you somehow were able to play against someone with a mouse and you were using a remote, you would get your ass handed to you 6 ways to Sunday. i dont care how good you think you are with a remote.
        • 0
          dwg14390 Jul 12, 09
          obviously nothing will ever beat the mouse and keyboard, but the remote is good for FPS. What fps have you been playing lately?
          I never said I was good with it, but it IS accurate.

          You don't even explain how it's inaccurate, with motion sense, you can aim much more faster at the speed and precision you want, something you can't do with a normal controller.
          So go on, how is it not accurate?
        • 0
          Shinobi_razor Jul 13, 09
          i have tried RE4 on Wii with the remote and it was god awful.

          how its inaccurate is it doesnt have as high a DPI as mouses do, plus its easier to move your thumbs to aim than your whole arm, especially when youve been doing it for 10+ years. RE4 on PS2 was 10x easier at least to aim than on Wii. thats how its inaccurate.
        • 0
          dwg14390 Jul 13, 09
          Your problem lies with Resident Evil 4. Don't blame the wii for capcom wanting to make a few quick bucks and just blatantly porting the game over.

          Games like Metroid, Call of Duty, medal of honor, all of these have amazing controls that automatically suit to your needs, in terms of aiming and such. They took there time to develop the controls like it should. I even heard the conduit has amazing controls, but I haven't played that yet.
  • 0
    Pokeman Master Jul 12, 09
    I doubt it, Most people bought the wii so they could be active while having fun with friends/family indoors. I have seen some of the people on xbox live, and I'm pretty sure they don't want to get active. GF Microsoft. >_<

This news story is archived and is closed to comments now.