PSN to SEN: Time to rage quit? - DarkFeed
17 hours 57 mins ago
In this new article, Brandon of TBMAG, discusses an important, and all too overlooked aspect of Mass Effect that frankly left quite a bit to be desired.
I like Mass Effect. I have played it through completely twice and intend to again before the sequel is released. It is one of the better 360 games I have played. If you comment saying what an idiot I am for not liking this game, you hereby declare yourself a mindless sheeple fanboy that didn’t even take the time to glance at this article.
Hopefully, in time, I won’t have to put modifiers like that. Unfortunately, it seems that some of the readers are thinking that I hate every game in existence. Mass Effect is a great game; that doesn’t stop it from insulting the gamer’s intelligence. The designers over at BioWare got so much right when they were designing this game that the one thing they got wrong becomes a glaring embarrassment.
News story attached to:
- Mass Effect [PC, XBOX360]







Comments
Myself, what I didn't like about Mass Effect was the weapon/armor buying systems..it was too hard to find out which was the best set for me at a given time..plus the fact you could go so many damn places for them..the whole thing seemed pointless especially given tons of great equipment could be had through battles.
I gave up on Etrian Odyssey for a similar reason: no stat differences displayed in shops. Seriously.
Upgrading weapons/armor in RPGs is one of my favourite things about them, so both games drove me crazy.
Yeah that's the complaint of a lot of people -- I reckon this'll be fixed in the sequel.
The comment about changing sides at the end of the game is a little redundant too considering it's ultimately up to the player. If the player wants to totally ruin their work as a Paragon or a Renegade that's their decision, not a flaw in the game.
And elevators.
Moral-1. Of or concerned with the judgment of the goodness or badness of human action and character
Seriously, the internet reminds me what kind of idiots stream off their versions of intelligence that they find true. Completely and utterly worthless, people like this make me consider ending the article daily.
Its played out to put you in a position of
A) Save a few people and risk the whole mission
B) Let them few die to save the mission.
Its not good or evil, its just seeing how you would react in those situations.
*slight spoilers*
Plus their ass holes anyway, didn't listen when they had the chance. I don't want them in the second game, which is why I let them die.
Lets just hope I made the right choice.
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