What happened to the console war?
21 hours 52 mins ago
Anyone that plays games knows that receiving demos via Xbox live or PSN is never a bad thing. Consumers play the game then go out and buy it right?, but what if playing that demo that someone was excited about changed their feeling about the game in a negative way. At this point was the demo a good idea to even release knowing they just lost a sale? Here are a few reasons why demo's can either help or hurt game releases.
New IPs are like the new kids on the block, they need to prove their worth before thinking they will be the hot ticket to get buyers. A demo for these kinds of games can be essential to pull consumers in and make them see how the good the game may be...
Developers who have a AAA title that has sold millions of copies and is considered a “system seller” don’t necessarily need a demo; as when a game is known and played by millions the developers know that it will sell regardless of a demo release. We’ve seen no demo’s for games like Gears of War, Halo and Grand Theft Auto 4 because they simply don’t need it for the game to sell.
News story attached to:
- Fight Night Round 3 [PS3, PS2, Xbox, PSP, XBOX360]
- Gears of War [PC, XBOX360]
- Gears of War 2 [XBOX360]
- Grand Theft Auto IV [PC, XBOX360, PS3]
- Halo 3 [XBOX360]
- Haze [PS3]
- Left 4 Dead [Mac, XBOX360, PC]
- Too Human [XBOX360]
- Uncharted: Drake's Fortune [PS3]
Latest comment:
Most recently commented on by on Jul 29, 2009
Most recently commented on by on Jul 29, 2009







Comments
I reckon Demos do help. I like to try out games before i buy them, and if it wasnt for Demos i would have missed out on a few good games, including Rhythm Heaven/Paradise
If people don't think the demo's good, they won't buy the game.
If there's no demo, then people will rely on some other source of information to make their final decision.
It's not that hard to figure out.
Demos help or hurt? Depends on the gamer, and depends on the game and demo itself. 'Nuff said.
Hinder: Have Treyarch make it.
At the same time though, I read a review for Wanted: Weapons of Fate, and wanted to try the demo for myself to see if Adam Sessler was right. Turns out he was, and I had no intentions of purchasing it.
Like mentioned above, it really is a case by case basis. Generally though, as Turmoil said, if you are going to like the game, you are going to like the demo, and in turn, purchase the game. If not, then you just saved yourself a half an hour downloading and playing a crap demo for a crap game that you would not have liked anyway and had no intention to purchase.
1. The game isn't very good. In this case they would have regretted their purchase anyway, so the demo saved them time and money.
2. The demo isn't very good. This is really the fault of the developer.
Demos give people a taste of the game, and if they don't like it it'll save them wasting money. I, however, have bought several games I would never have considered without playing the demo, including GRID and Mirror's Edge. I think they're a very good idea for, like the article says, games that need to prove themselves.
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