War, it has been said time and time again, is Hell. On the virtual battlefields of recent war games, more of an effort is being made to portray the harsh realities of warfare. The best example is, of course, Call of Duty 4; it is a war story of broken men out for blood, dicey international relationships and the grim reality of the front line. It was a ballsy story for sure – without spoiling it, the event that occurs at the end of Act 1 is gut-wrenching in a way few war stories can achieve.

The first Modern Warfare game was hugely emotionally involving and draining. For the second game, I’d like to see them go even further. (Warning: Call of Duty 4/World at War spoilers after the jump).

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  • 0
    Ziriux Aug 16, 09
    Yae i'd like to see that.
  • 4
    Shinobi_razor Aug 16, 09
    they are making one. its called Halo: Reach. planet Reach gets the shit blown out of it and the UNSC (humans) lose big time.
    • 1
      Duality_18 Aug 16, 09
      Halo games and war games are a bit different. Unless this new one is drastically different.
      • 2
        Hideo1 Aug 16, 09
        A war happens in it. That's close enough.
        • 0
          Red 9 Aug 16, 09
          I think they're referring to real-world historical events like the World Wars, rather than Halo games. Being on a losing side of a war that never happened in a place that never existed is a lot less exciting than playing as the Japanese/Germans in the World Wars.
        • 0
          Hideo1 Aug 16, 09
          How's that exciting though? Hurrah, all my efforts will canonically be for nothing, but at least I get to kill Jews.

          ??
        • 0
          reaver11 Aug 16, 09
          History is great. Wars are great. It won't hurt to play as the Russians or Japanese. Just not the Nazis...
        • 1
          Onvacation Aug 16, 09
          You play as the russians in Cod waw
        • 0
          Daweii Aug 16, 09
          Reaver.. What is wrong with playing as the Nazi's? I mean as far as war goes they have the best campaign to base a losing story around. They have years of campaign where they own everyone and everything they look unstoppable, but they get huge come down with a massive loss. I suppose you could play as Japan and lose through nuke but as far as World Wars go Germany have the biggest rise and fall.
        • 0
          Hideo1 Aug 16, 09
          Reaver, I don't diagree that real-life war games are great and history, I just don't understand why something being based fiction or non-fiction makes one or the other so much greater. It's not as if we were there back in those times so it's no different.
        • 0
          Red 9 Aug 16, 09
          Well Resistance Fall of Man was technically played from the losing side for generally the whole game. And that wasn't really looked at as a really "different" experience. Historical battles, and thusly playing from the losing side, is a lot more involving because we all knew what happened, and because they were influential on today's world, which puts a lot more importance on them. You can just relate to them more.
        • 0
          Hideo1 Aug 16, 09
          That's the point; playing on the losing side gives it no different experience, that's just a minor plot point that's a part of the game. Historical accuracy is good for some people in certain games but that makes no difference when it comes to being on the losing side.

          And it means nothing in the long run because every FPS worth anything is mostly played online anyway.
        • 0
          Shinobi_razor Aug 17, 09
          we all know what happens on Reach already, its quite clearly spelled out if youve read the Fall of Reach novel. so your argument of "knowing what happens makes it better" doesnt hold weight. who cares if its a fictional war or real one.
        • 0
          Red 9 Aug 17, 09
          May be true, but I think that people get a lot more out of playing an actual historical battle because it influenced today's world; they were actually important. Fictional wars on alien planets isn't as impacting because it leaves it more to you to shape it in your own mind. Yes there's a novel for Reach, but come on; we have heaps of documents detailing our own world wars.

          Now maybe a fictional war in an Earth timeline wouldn't be all that bad. But alien planet wars, imho, just don't have the same feel.
        • 0
          Hideo1 Aug 19, 09
          Irrelevant to the whole losing argument though. Besides, FPS's are either techno space retards or real world grit nuggets; it's not like there's a lack of history with things like Medal of Honor and CoD running about, so I fail to see what you're trying to say other than you enjoy arguing.
  • 4
    chautemoc Aug 16, 09
    The question mark in your headline makes me think you lack confidence. Therefore, I refuse to read the article.

    Good day!
    • 5
      Onvacation Aug 16, 09
      I hope you aren't being serious. What a way to dissuade people from posting articles. Maybe you should have refused to comment too.
      • 1
        Hideo1 Aug 16, 09
        Some people need to be dissuaded from posting articles.
    • 1
      LZ Schneider Aug 16, 09
      I effin' lol'd. Nice one.
  • 0
    lord of vice city* Aug 16, 09
    why not make a vietnam game?

    the US lost that, fufills the fact of this article, plus WWII is done to death
    • 0
      redneonfish Aug 16, 09
      There are several Vietnam games, although not from the recent generation. They're the Vietcong games.
    • 0
      Xeros the Slayer Aug 16, 09
      There's even one with a two-sided plot, in one you play as a US soldier and the other you play as a Vietnamese soldier and many people said the Vietnamese side had much better gameplay and plot.
    • 1
      Shinobi_razor Aug 17, 09
      Vietnam was all about sniping and air strikes, so how would that be fun?
      • 0
        Xeros the Slayer Aug 17, 09
        What do you have against sniping?
        • 0
          Shinobi_razor Aug 18, 09
          nothing, but it would get boring if you just sat around and sniped Vietcong all day.
  • 0
    Zikron Aug 16, 09
    I agree with the article. I want a fictional story that takes place in modern times. Fighting aliens in Halo and losing I don't think will have nearly as strong an impact as losing to your fellow humans.

    Vietnam doesn't fit description the author was going for as you go into the game already knowing the outcome. The story needs to be fictional and give the player the impression they are going to win. Then you strip it all away.

    ***POSSIBLE SPOILERS***
    The Darkness wasn't really a war game although you did go back to the times of WWII throughout the game. However, your character lost everything through the games story. You watch your g/f get murdered in front of you and you were powerless to do anything about it. Yes, you got revenge at the end but the result was basically death as you were locked out of your body and mind.

    This approach made me really appreciate The Darkness and I wish more games would have learned from this by now.
  • 0
    HisServant77 Aug 17, 09
    I think that could be a decent game. Though it can't be an obvious "Oh, well we're on the losing side anyway" type of thing. Make it seem like you're doing really well, and then all of a sudden at the end you end up seeing the ending scene . . . and you all get blown to smithereans! Que violin. Que violin that you can't hear because you'll be yelling at the TV so loud about how messed up that ending was!!
    • 0
      Shinobi_razor Aug 19, 09
      ya know it might be that just cause you KNOW you are gonna lose in the end (if you payed attention in history class) would make it not as fun to play..."im gonna lose anyway so whats the point of trying?" just a thought.
  • 0
    cgauld7 Aug 17, 09
    A game like that would be great, especially if it isn't obvious you're going to be on the losing side!

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