New Challenger: 3 Reasons Why Gaming Will Destroy Itself Part 1
20 hours 38 mins ago
ALex Baldwin takes a look at how gaming could be influenced by the new trend in Sci-Fi Movie making as games ideally mature. Majority of these titles are aimed at mature audiences, so games need to move ahead, Slip over and see what Alex has to say on the matter.
And what Halo the MOvie could have been,perhaps now the powers to be might allow the movie to be made ? One never knows in the land of movie making.
By now most of you would have seen District 9. Great movie, yes?
For most people it came out of the blue, little hype and minimal advertising until its release (at least here in Australia), and while perhaps it will be famous for its origins of rising from the ashes of the Halo movie, most will remember it as being a distinctly different type of sci-fi film, and one that can teach games a thing or two.
A lot of the trailers for the movie were quite deceptive, even going as far to include scenes that didn’t exist in the final film. Instead of an all-action blockbuster in line with Transformers 2 or Terminator: Salvation, director Neill Blomkamp and visual effects masters Weta created possibly the most realistic sci-fi movie this decade, if such a thing is possible.
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And I really liked how this movie was made, and how it was presented. Now a days you never see a movie that takes much risk, and we are seeing that in the game industry. (a.k.a heavy rain, alan wake)
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