PSN to SEN: Time to rage quit? - DarkFeed
18 hours 35 mins ago
Heavy Rain creator David Cage has commanded gamers to only play his game once. In this editorial, Spawn Kill writer CuatroChihuahuas argues why he's wrong.
The same holds true for games as well. Even with a game that is very realistic, it is still a game, and part of the reason we play games is to have different experiences. The fact that Heavy Rain gives us this opportunity is all the more reason to play through more than once. After all, isn’t that the true allure of the (as yet) unrealized interactive movie, or the “choose-your-own-ending” books? The fact that you can watch it or read it several times and never have the same experience twice is what makes them so entertaining.
News story attached to:








Comments
Heck, I only played through MGS3 once, and I still consider that one of the best games of the last generation. The story and action were fantastic, but the terrible control scheme put me off another full playthrough.
The same goes for the characters, you could play as Madison Paige and her story arc due to a decision where you have an argument in a car and she is forced to walk home, on the way she gets raped or something and spirals into depression and this will then change the story arc to something more sinister. Her story could then end with her commiting suicide which will impact the rest of the story because, I guess at some point all these characters are going to meet through their search for this killer.
This is what I have been trying to say maybe not very well, but yes there is a start and yes the finish is finding the Origami Killer but getting there goes through twists and turns and those turns change the story's end. It's complex but this game isn't taking story lightly and thats why it's hard for me to explain it.
This news story is archived and is closed to comments now.