Final Fantasy XIII is one of the most anticipated titles for the PlayStation 3 not only in Japan but all around the world. It was said that Final Fantasy XIII was to take the PS3's hardware to the limit and showcase how PS3's games should really be displayed, that's until Square Enix shockingly announced a Xbox 360 version earlier last year.
Since the developers made this announcement, they've constantly said that the PS3 version would not be affected by the 360 version, but we all know this if far from the truth. In many comparison screenshots of the game, you could already tell that the game's graphics have already been downgraded and also due to the 360 still using DVD's, another concerning problem is capacity space.
It's already been confirmed that the 360 version will come on multiple DVD's but how will this affect the PS3 version in the process? Also due to this limitation it has been confirmed that the PS3 version has been compromised so it could look identical to the 360 version. This was confirmed earlier during an interview at GameTrailers.
The developer still stick by their statement that the PS3 version hasn't been affected, but even if this is true, they've delayed the game in the western part of the world, so the 360 version actually has affected PS3 fans in many ways, but only time will tell from what's behind this ugly truth.
Looking on the bright side of this situation, Final Fantasy Versus XIII is still in development and is exclusive to the PS3. When both games are released, it would be evident to see if the 360 version actually did affect FFXIII at all.
Unlike many of these articles, which look at the delay of PS3 version of the game due to the 360 or the difference in graphics since the Xbox 360 version of the game, this article looks at one specific limitation of the Xbox 360 which has affected the gameplay of the PS3 version, the multiple discs issue.
Most recently commented on by on Sep 7, 2009







Comments
And really, Sony didn't fight hard enough to keep things exclusive. Prior to the PS3's release, I'm certain they mentioned that they aren't concerned with exclusives, their fans were their main support. That's nice and all, but surely nothing to sue over.
Since when? Hm? When did they ever announce a date that they went back on? Any answers to that? No? Didn't think so. Even in Japan, it's not coming out until the end of the year. In JAPAN, where there's no 360 version. Care to explain that to me?
And of course it's a PS3 site writing this. And that's okay. If a 360 site wrote something about how the PS3 was damaging a game, it would be disregarded as a blatant fanboy rant.
I'm getting sick and tired of this bullshit and I'm getting sick and tired of everyone ENABLING this bullshit. Let's break it down to the simplest of terms. Square Enix is some sort of RPG god in Japan. Why would they piss off their own nation's fanbase by shitting on the only version that country will get?
Square Enix have never said in an interview that the PS3 release will be 'pushed back' to coincide with the 360 version in NA or PAL territories either.
LOVE IS OVER
What they're saying is, we could have lusher textures with Blu-Ray, but they want to make it look the same as DVD so they're downgrading it.
That's actually from the first model too. They've apparently upgraded to a newer model called "BenQ" which they claim is faster and quieter.
I don't think the graphical limitations have anything to do with the disc read rate. And from what I've read before, the 360's GPU is actually way better as well... Not really sure if the PS3 has a graphics advantage at all, really. The CPU might be better but as far as I know, that's just there to process the code, nothing to do with the graphics.
Also, S-E might save an assload of space if they down-rezzed the pre-rendered cinematics.
If it does well on n4g, it's shit news. =D
Fanboy bait is obvious =|
That said, i'm probably getting it on PS3.
Whether this is true or not, not really sure.
Aside that, yeah nothing.
If Bungie had to take out the Assault rifle on the first disk just due to space limitations, it's plausible that extra audio tracks weren't added for the same reason. And the way Square-enix has been picking favorites recently, it's definitely believable.
The 360 is showing age, and just to get a few more games out on the shelves, Microsoft are paying insane amounts of money, they don't care if the quality of the game is suffering because of their console's restrictions.
I'm not a FF fan, but damn, this trend gets old fast.
2). Microsoft didn't pay to get FFXIII on the 360. Square Enix made the decision to go multiplatform as part of their new marketing strategy.
3). The quality of FFXIII isn't suffering because of the 360. The developers have stated time and time again that the game is still being made with the PS3 in mind and that the 360 version will be a near identical port.
People need to remember that Square Enix's engine, Crystal Tools, is a multiplatform engine and so the porting process has been quick and thus why the porting process hasn't adversly affected the PS3 version.
"The PS2 is showing age, and just to get a few more games out on the shelves, Sony are paying insane amounts of money, they don't care if the quality of the game is suffering because of their console's restrictions."
Sony have backed the PS2 more because many families have now decided to pick it up. With the recent recessions, cash is something hard to come by...and what has a great library and is the cheapest supported console on the market now? PS2, of course. Developers need to start off with the PS2 if they are doing a multi-platform game that is scheduled to hit the previous gen console, which in the long run gives us the short end of the stick.
And besides, their "restrictions" aren't that far behind. The 360 has had some amazing-looking games, and the multi-plat title comparisons between it and the PS3 show very little difference.
I doubt there would be any affect though. Still remains to be seen.
Seriously Square has never dissapointed with final fantasy (spin-offs not included) you guys think they are gonna mess that up. Square knows how to make a game, and if the ps3 fanbases biggest concern is the graphics your not really a gamer. Your just a fanboy as a good game will be good no matter it's graphics.
Your straw-man argument doesn't hold up well.
Seriously, people are complaining that these graphcis and these graphics aren't good enough? It boggles my mind.
Kinda reminds me of the comments on Monster Hunter Tri being "OMG that looks like shit" because it's on the Wii. Except Capcom went and made undeniably the most beautiful game the console will probably ever see and even have nintendo going "You can do that?"
Square Enix: Final Fantasy XIII Going Multiplatform Hasn't Affected The Game
Okay, so you don't get Japanese voices. For starters, you want, import it. Secondly, it was cut because - and Kitase says this specifically - "the movies take up a lot of room." Why do they take up so much room? I own PS2 games (so, DVD games) that have dual audio. Why could we do it then and not now? Because the scenes are seemingly that *bleep*ing pretty and there's so many of them. You get a visually stunning game and the sacrifice is a HUMONGOUS (these things take up a fair bit of space - 50 hour long story, HD audio, it's not a small speck in the data size) audio track. What is wrong with people when they'd prefer it to be the other way around? Everyone's already bitching about the graphics have been downgraded. But when they have been preserved as best as possible at the cost of Japanese voices, people bitch some more. Listen everyone - can't have it both ways. Not at the moment. Make your choice and stick with it. But know that it has been YOUR choice and you can't blame anyone else.
Starting from 1:13 is this:
"The 360 and PS3 versions really don't have any differences. When we first announced that Final Fantasy XIII was gonna go multiplatform, we already had a PS3 version that was on its way to completion, and we took that exact game and transported it to the 360 version, so there was nothing that affected the PS3 version in developing the 360 version."
But we should give more credit to the PS3-specific sites than the producer of the game in question. Because they're a PS3-specific site and clearly dedicated only to
writing pathetic fanbaitmaking sure PS3 owners get a good deal.At 1:47 in the video: "So the decision to take out the Japanese voice option was not so much a result of seeing the differences between the hardware, but really the mission for the team for Final Fantasy XIII was to bring it out to a worldwide audience as soon as possible. [...] Because when they decide to include multiple language tracks, there's a lot of testing that you have to go do that might delay[...]"
There you have it. Can't get much simpler than that, really. He then goes on about people who find it difficult to follow subtitles and the action of the game at the same time and the costs involved. 4:21, not a mention of pacing in this particular video.
Aiming for 3 discs on the 360, which we knew about. The 360 versions seems like it's going to be the one to suffer with the compression, the way he's saying it. No mention of anything being cut to accommodate the capacity differences. No issues with pacing, no scene cuts, not a shred of content affected EXCEPT for the Japanese audio, which was never likely to be included anyway.
To be honest, I don't know what this website is talking about and I have a strange feeling they don't know what they're talking about, either. I'm going to assume that they were just relying on people not realising just how full of shit they really are.
And might I suggest that next time you know what YOU are talking about before insinuating that others don't.
He goes on to say "Of course the PS3, the blu-ray disc has a lot of space on it and there is capacity for it, but for Final Fantasy XIII, the movies take a lot of room on the disc and also, we didn't want there to be any difference between the 360 and the PS3 versions at all. We wanted to make sure it was kept equal and that's why we decided to go with this option."
What this clearly means is that they know a lot of people want this feature (Japanese audio track) and are till this day still asking about it. Yet despite this, they decided not to include it because they don't want there to be any differences between the PS3 and 360 versions. Regardless of the producer's assurances to the contrary, the PS3 version has suffered because of the 360 version. The video also states that they are trying to compress the 360 version as much as possible to make it identical to the PS3 version. If the producer is so fixated on having absolutely no differences between the versions, what do you think will happen IF (and I stress IF) after compression, the 360 version looks noticeably inferior? The only option will be to downgrade the PS3 version. Let's face it, when making a multiplatform title, both versions end up being downgraded in one way or another as opposed to exclusive games which are tailor made for one particular system. The moment the 360 version was announced, the PS3 version immediately suffered. After all, both consoles have their strengths and weaknesses when compared.
It's silly to tell people to import the game if they want Japanese audio, because the menus will be in Japanese and there will be no subtitles. Good luck playing the game. No one is pretending to understand Japanese, hell, one of them even stated that he prefers foreign films subtitled, but when he goes with his family he watches them dubbed because of his kids.
The producer is just offering a bunch of half-assed contradictory explanations to convince the public that that one version of the game has not suffered because of the other. In the end, the reason for any downgrade in this case comes down to one thing. Disc space. The PS3 has it and the 360, no matter how great of a system it is, does not.
Square Enix will NOT compress the PS3 version of the game solely to benefit the 360 version.
And if you think that the 360 version of the game will look so significantly different to the PS3 version after compression then I think you need to step back and look at some of the things that are already possible on the 360. Mass Effect 2 comes to mind immediately.
Then how come we don't get this shit everytime the PS3 loses an exclusive? Which, frankly, has happened a lot over the last few years....
So what the major complaint is no Japanese voices now? As long as the English voice actors are good I dont care.
If it's been comprimised, then so be it. If not, then so be it. I honestly couldn't care less. If I enjoy the game in the end, then I couldn't give a damn whether the graphics aren't top notch, or whether the English dubbing isn't Oscar worthy, or whether there's no Japanese audio option, or whether the pacing is slightly off, or whether it requires a billion discs, or whatever.
I. Just. Don't. Care.
Story makes a Final Fantasy title, not graphics. Who cares if the graphics are scaled down to match that of the 360. Graphics emulated on the 360 are still gosh darn a sight for sore eyes - so what's the point in complaining about it?
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