New Challenger: 3 Reasons Why Gaming Will Destroy Itself Part 1
20 hours 44 mins ago
Batman: Arkham Asylum is a game that gets so many things right, it's not hard to see why it has recieved the amount of hype it has. Go to the source for British Gaming's full article on What We Can Learn From Batman: Arkham Asylum...
Batman’s latest epic, a creepy hunt through Gotham’s loony bin, has received an unimaginable level of praise and admiration. What Metacritic describes as “Universal acclaim” is what I call a “blogsplosion”, where every forum I lurk on, every blog I plug into Google Reader and every podcast I subscribe to has come down with Batman fever.
And with good reason – Arkham Asylum is a top product that nails atmosphere and gameplay in liberal helpings, kicking off this year’s triple A holiday with a creepy, sinister grin. Every review contains the term “the real star of the game, however, is” with half going for the pseudo-gothic halls of Arkham Island and the other half going for Mark Hamill’s psychotic Joker, who’s whiney cackles bellow over the island’s P.A system.
But Arkham Asylum isn’t just winning over Batman-junkies – it’s truly a good game, erupting from a relatively unknown British developer, Rocksteady Studios. Heck, my only knowledge of The Dark Knight is what Nolan shoved into his two Batman flicks – what’s a comic?
So in this article, I’ll try and piece together some of the reasons that Batman is so successful in his latest game.
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Comments
Comic book-themed games and superhero games can learn a lot from this game. And I hope they do. Arkham Asylum should now be used as a measuring stick for all future superhero games in terms of how to execute an effective, fun, and intriguing superhero/comic book game.
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