Batman: Arkham Asylum is a game that gets so many things right, it's not hard to see why it has recieved the amount of hype it has. Go to the source for British Gaming's full article on What We Can Learn From Batman: Arkham Asylum...

Batman’s latest epic, a creepy hunt through Gotham’s loony bin, has received an unimaginable level of praise and admiration. What Metacritic describes as “Universal acclaim” is what I call a “blogsplosion”, where every forum I lurk on, every blog I plug into Google Reader and every podcast I subscribe to has come down with Batman fever.

And with good reason – Arkham Asylum is a top product that nails atmosphere and gameplay in liberal helpings, kicking off this year’s triple A holiday with a creepy, sinister grin. Every review contains the term “the real star of the game, however, is” with half going for the pseudo-gothic halls of Arkham Island and the other half going for Mark Hamill’s psychotic Joker, who’s whiney cackles bellow over the island’s P.A system.

But Arkham Asylum isn’t just winning over Batman-junkies – it’s truly a good game, erupting from a relatively unknown British developer, Rocksteady Studios. Heck, my only knowledge of The Dark Knight is what Nolan shoved into his two Batman flicks – what’s a comic?

So in this article, I’ll try and piece together some of the reasons that Batman is so successful in his latest game.
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  • 4
    chautemoc* Sep 6, 09
    Have to say I'm proud of these guys for putting together something so great, and being relatively inexperienced -- this kinda thing doesn't happen often. Good on them; can't wait to see what they'll have for us in the coming years.
    • 0
      Daweii Sep 6, 09
      It must be a daunting prospect to move on from here. They have to show that this was more than just a one hit wonder.
      • 0
        chautemoc* Sep 6, 09
        Games don't work so much like music.
      • 0
        Shinobi_razor Sep 6, 09
        they can do that by making a sequel with the same gameplay and general idea, but takes place all over Gotham. i think this game is their testbed to see if they can pull off this kind of gameplay and have it be something ppl will love playing, which it has proven to be. so now they need to expand the idea out into the city. possibly make it as big as Liberty City, but give the player even more extra things like Riddler's riddles and things to do than this game has.
  • 0
    reaver11 Sep 6, 09
    What I was amazed about more than anything was how they took something that had been getting more and more cartoonier over the years and brought it back to its roots, like what Christopher Nolan did. Obviously this game was more comic book-friendly than the past two movies, but the way it was portrayed made it seem more like a classic Batman novel turned digital. The characters weren't hulking with arrogant power or prancing around like idiots because they "thought they had killed the Bat". Joker is an exception of course since that's what he does. They had a valid reason for their presence and weren't thrown in for the hell of it. I really liked that the most.

    Comic book-themed games and superhero games can learn a lot from this game. And I hope they do. Arkham Asylum should now be used as a measuring stick for all future superhero games in terms of how to execute an effective, fun, and intriguing superhero/comic book game.
    • 0
      Shinobi_razor Sep 6, 09
      agreed 100%. it really did feel like you were actually playing a comic book, which is something ive never felt in a game before. not even in Wolverine, which was a pretty good game in its own right.

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