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Rikki Grimes from The KOG gives thoughts on why he all games need to be completed before writing a full review. Do we as gamers expect full reviews are final scores important?
Recently I was browsing through reviews of Batman: Arkham Asylum when I came across a reviewer who admitted in the comments that he had not yet completed the game. This got me thinking: “Should game reviewers be expected to play an entire game prior to writing a review?”
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Most recently commented on by on Sep 10, 2009
Most recently commented on by on Sep 10, 2009






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I'm afraid Demon's Souls will most likely be one of those games that is so brutal that a reviewer will not be able to finish in a timely manner. In fact I would lump a good majority of RPG's in that category. Because let's face it, most reviewers don't have 50-100 hours to spend playing the game before the review is due. A shooter on the other hand only takes 6-12hrs on average.
I prefer a reviewer to be straight up, and admit if a game wasn't able to be completed in time for the review to be written. I would rather that, then the person trying to scalp reviews off the web and passing it off as their own experience.
For example, I reviewed Resistance 2 a month before I actually beat it, but I beat Gears of War 2 and got 100% and then reviewed it... they both came out in the same week.
Similarly, with Saints Row 2, I simply summarized what it's about and avoided talking about the ending. I had a glitch that did not allow me to beat a mission, halting all progress. I proceded it 8 months later.
Say a pro-reviewer has to review one game a week. It isn't realistic to expect him to be able to play every game more than 12-15 hours tops.
Hate to break it to you guys, but most professional reviewers do not play the games THAT much. It's just not feasible for someone who does it professionally.
I think for some one who has played a lot of games in there life, they should be able to get a good enough feel for the game with only 5-8 hours of play, to be able to review it.
Just my opinion.. .
A profesional games reviewer gets paid to play the game the least he could do is complete it.
Fair enough for things like zero punctuation because those kind of reviews are just for fun but if a review is released in a magazine or something like that and the reviewer doesn't play through the whole game that's pretty lame because you really can't give a fair verdict on a game you havn't even finished.
Even hard core RPG's can be completed with a couple of days of playing the game properly so it's just complete lazyness if the reviewer doesn't finish it. If he/she can't complete it in time get someone else to do it.
An OFFICIAL review shouldn't be able to be given unless the game has been completed.
The online environment should be experienced AFTER this point. One needs to be familiar with the core gameplay before they should venture into the online (unless it happens to be a sequel and the gameplay is virtually identical).
Basically, it's like playing 2 or 3 missions in a FPS (or about 1 act/chapter). About oh, 6 to 15 hours of a RPG (some RPGs are just really long).
If the game is just awful though, then yeah, play one or two missions (or an hour or so) for posterity, and just bash it >_>
Well, the "Get out of playing shitty game" card applies, why didn't you use it? Too much dedication, methinks...
Now Demon's Souls arrived yesterday for me......a full month ahead of release!! I can tell you that it was necessary. That game is so frickin' hard, I'm having doubts that anyone will complete it before release. LOL
Is it necessary to accurately assess a game? Not always. Case in point, RTS titles.
Should publishers stop being jerks to smaller sites like Neoseeker and send games out earlier so a reviewer doesn't have to speed through a game (sometimes under 12 hours) to reach a reasonable deadline? YES. Holy shit, YES.
maybe if there was more emphasis on game reviews at neo, they would.
We're bigger than most of the sites on GameGrep, for sure, but we're not big enough for the industry to give a damn without a lot of kicking and screaming.
And I do fight for more emphasis on games, since I was brought in to write about them. Neoseeker started out as a hardware site though, and that definitely shows through.
We're comparable to Kotaku, but they are certainly a good few steps up.
IGN and Gamespot are a whole different breed. I assume they were grown in a lab or funded by some rich venture capitalist type when they began.
I'm not sure that's entirely accurate. Adrian does a good job of getting us a lot of stuff, and Gabe some too. The industry is general is at least somewhat accomodating to smaller sites -- that is evidenced by some of the articles on GameGrep.
I wonder if we'll switch completely over to games someday...
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