Before Scribblenauts' release, Mike of Mike Got Game made a few negative comments about the upcoming title's gameplay in another blog. Because of the massive hype surrounding Scribblenauts, people weren't pleased (some were quite furious). Now that the reviews are out, it seems that that the observations were right! Mike Got Game gloats about the turn of events.

A couple of months ago, I made some unflattering observations about Scribblenauts‘ gameplay. My remarks were based on several Scribblenauts videos that were circulating during that time. Considering the buzz surrounding the game, quite a number of people weren’t very happy with what I said.
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  • 0
    dwg14390 Sep 22, 09
    I love the game, but I do wish there was a much better control scheme. And sometimes things don't work out the way there supposed to, either way the game is heavy fun.
    • 0
      Ameer* Sep 23, 09
      Agreed. Why do BOTH the directional buttons and the face buttons control the position of the camera. I think the game would have benefitted if you even just made the directional buttons control Maxwell; Left and Right to move in either direction, Down to crouch, Up to jump.
  • 0
    Caliber Sep 22, 09
    Better control scheme would make the game way better in my opinion!.
  • 1
    Shinobi_razor Sep 22, 09
    yeah the game doesnt work as well as i hoped, but its still fun.

    but really i just see this game as a stepping stone, showing what could be done in a large scale game by a reputable developer on next gen systems. make it a sci-fi setting, and your character has some high tech device from the future that can create any object (equivalent to the book thing you write in in Scribblenauts), set it in modern day and make the same type of puzzles you have to solve.

    oh and make things work the same way they do in real life, including down to elements on the periodic table reacting the way they are supposed to. that way the game could also be educational.
    • 0
      Big A2 Sep 23, 09
      quote
      make it a sci-fi setting, and your character has some high tech device from the future that can create any object (equivalent to the book thing you write in in Scribblenauts), set it in modern day and make the same type of puzzles you have to solve.
      What? But then is loses it's "Nintendo logic".

      And I hope you do realise how impossible something like making the physics correct down to the building blocks of matter is for a small developer like 5th Cell to do something like that, and there's no way they wouldn’t feel uneasy about moving something as ambitious as Scribblenauts to another developer.
      • 2
        Shinobi_razor Sep 23, 09
        oh yeah, what if Activision brought them onboard and hooked them up with one of their dev teams, like Infinity or someone just as awesome, and they had the backing of Activision and Infinity to make the most kick ass next gen Scribblenauts type game ever, where all objects in the game behaved the way they were supposed to and the graphics were 3D and good looking?
  • 0
    Zein Aref Sep 23, 09
    I didn't like this game as much as I thought it would. I'd get back to it eventually but I do think it could've been much better.
  • 1
    BANDITO ATTACK Sep 23, 09
    total stylus control also ruined phantom hourglass. if it can ruin zelda, i'd imagine it can *bleep* up any otherwise-amazing game.
    • 0
      Shinobi_razor Sep 24, 09
      i wouldnt say it ruined it, but it would have been lots easier to control Link with the d-pad. especially since they had the stylus making him swing his sword which interfered with movement, and all the sub items were used with the shoulder buttons anyway.
  • 0
    Slumpy monkey Sep 23, 09
    Shame they cant patch it either.
  • 1
    Zein Aref Sep 24, 09
    Legend of Zelda worked fine for me though...
    • 0
      mikegotgame Sep 24, 09
      You know what? Zelda did work for me too. It worked pretty well, actually, for an all-stylus control scheme, at least.

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