Halloween is almost here so it's time to start bringing out all things weird and spooky. In a rather interesting blog, Kotaku's AJ Glasser brings up the quetion: What Makes A Video Game Scary? Go to the source for the full article.

How can a video game be scary? Unlike horror movies where you're stuck watching some hapless victim succumb to scary stuff, video games empower players to fight back. Or at least run away. It's October. Time to identify horror-gaming's essentials.

Some of the scariest experiences I've had in my life come from video games. I can remember running from the family computer room in tears after a wax skeleton in an Are You Afraid of the Dark game chased me through a basement.

My chest still gets tight whenever I hear a burst of radio static, thanks to Silent Hill.

And there is this one scene in Dead Space that gives me goose bumps whenever I think about it.

Horror in video games is more complex that what goes on in horror movies. True, the feeling of terror you're supposed to experience is similar. Scary video games and movies both rely heavily on pacing, shocking imagery and music. However, games are an interactive experience. There are consequences for the player that nobody in a darkened movie theater could relate to. Horror games need gameplay elements that don't distract you, level design that leads you into danger in ways you can't predict and art direction that plays with your head so that you buy into what you're experiencing instead of rationalizing it away as "just a game."
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  • 0
    BANDITO ATTACK Oct 14, 09
    when you make the atmosphere dead silent and then make a loud sudden noise and have something pop up on screen lolol i mean, that's how hollywood does it so it must be scary
  • 0
    Red 9 Oct 14, 09
    A silent atmosphere and being alone does good for a creepy situation; claustrophobic areas and darkness also help. Sudden surprises are great, and little bumps and such also add to the effect.
  • 0
    Euphoric Oct 14, 09
    Silence doesn't work for me. There needs to be music. Although obviously it's got to be creepy atmosphere and fear of impending doom inducing music.
    • 0
      Miss Razz Oct 14, 09
      Perfect example of music in a horror game: Silent Hill.

      They know when to keep things quiet, and when to add a creepy sound track. That, and the soundtrack is just awesome <3
  • 0
    Seeker X Oct 14, 09
    Also, don't be shy to make good use of rhythmic, distorted sounds and ritual chanting as part of the soundtrack.

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