New Challenger: 3 Reasons Why Gaming Will Destroy Itself Part 1
21 hours 2 mins ago
Demon's Souls has rocketed it's way up the sales charts, with it's unique take on challenges in modern gaming. Ravi Sinha of Split-screen.com believes the game industry needs more games like Demon's Souls. Go to the source to find out why...
This article was inspired by an interesting article by G4TV, pointed out to me by a rather repulsive specimen of our species earlier today. This is in no mind a critique of their opinions on Halo 3: ODST – unless they resort to full blown lying about the game, they’re as welcome to their opinions as any one else. The article’s basis is interesting however, in how it views ODST as catering to a risk-taking style of game development. That is, give your long-time players a completely different experience, in equal lengths pushing their perceptions as well as reinforcing familiarities. The author ends by stating that we need more games such as this. Games that try new things but hold our hands throughout the experience, reminding us every now and then that it is indeed a fragment of the franchise we love.
On that note, I point towards From Software’s Demon’s Souls on the Playstation 3.
Just the sheer contention that this is an exclusive title is enough to ruffle fanboy feathers. The headline may even lead people to believe that we need more games like Demon’s Souls and not like ODST.
Said people can view this as a fanboy rant, but I view Demon’s Souls in the league of such efforts as Disgaea 2: Cursed Memories, Contra 4, Devil May Cry 3, Sonic Advance 2, Portal, Icewind Dale, Baldur’s Gate 2, even From Software’s very own Frame Gride – titles which are bound as much by their platform status as they are by tout definitions of gaming
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Comments
Currently on New Game++ & still love it
*ahem* But regardless of the difficulty, the game is amazing, and I agree with the article wholeheartedly. If you have a PS3, you owe it to yourself to hunt (and it will be a hunt, as it is quite an elusive animal) this one down.
I'd rather directly control of a handful of attacks that I can combo than have a game where they have a crap load of the same stuff reskinned hundreds of time that all effectively do the same thing.
Quality > Quantity
There's also more to it in games like these, what weapon you're using, which part of the creature you hit and(in the case of Monster Hunter) what part of the weapon is connecting all factor in to the damage done.
Then there's the weapon variety that lets you choose how you're going to fight and are effective in different levels to different creatures.
It's a matter of personal preference in the end.
I personally choose this over any standard MMO combat system any day.
You can kill any monster without any armour at all if you get the timing perfect. I could kill a rathalos without any armour. You just need to learn the attack patterns and the maps.
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