Demon's Souls has rocketed it's way up the sales charts, with it's unique take on challenges in modern gaming. Ravi Sinha of Split-screen.com believes the game industry needs more games like Demon's Souls. Go to the source to find out why...

This article was inspired by an interesting article by G4TV, pointed out to me by a rather repulsive specimen of our species earlier today. This is in no mind a critique of their opinions on Halo 3: ODST – unless they resort to full blown lying about the game, they’re as welcome to their opinions as any one else. The article’s basis is interesting however, in how it views ODST as catering to a risk-taking style of game development. That is, give your long-time players a completely different experience, in equal lengths pushing their perceptions as well as reinforcing familiarities. The author ends by stating that we need more games such as this. Games that try new things but hold our hands throughout the experience, reminding us every now and then that it is indeed a fragment of the franchise we love.

On that note, I point towards From Software’s Demon’s Souls on the Playstation 3.

Just the sheer contention that this is an exclusive title is enough to ruffle fanboy feathers. The headline may even lead people to believe that we need more games like Demon’s Souls and not like ODST.

Said people can view this as a fanboy rant, but I view Demon’s Souls in the league of such efforts as Disgaea 2: Cursed Memories, Contra 4, Devil May Cry 3, Sonic Advance 2, Portal, Icewind Dale, Baldur’s Gate 2, even From Software’s very own Frame Gride – titles which are bound as much by their platform status as they are by tout definitions of gaming
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  • 1
    Zero and X Oct 14, 09
    Hell, *bleep*ing, yes, we DO need more games like this. I laughed my ass off at all the people who bitched at this game and gave it low scores because of how hard it was. That's just an example of how soft gamers have gotten. This is a fantastic game and its difficulty just adds to its charm.
    • 0
      Red 9 Oct 14, 09
      On the contrary, the game has a 90 metascore so far. Granted it's only out of 35 reviews, but I doubt many more are going to be flooding in, considering the nature of the game. I mean hell, Destructoid STILL hasn't finished it and posted their review.
      • 0
        Zero and X Oct 15, 09
        I was actually talking about user reviews, on gamefaqs its sitting at a 7.5 with the users bitching about the difficulty.
        • 0
          Red 9 Oct 16, 09
          Again, the user score on Metacritic is also sitting at about 9.2, and Gamespot's user rating is a 9.5.
        • 0
          Zero and X Oct 18, 09
          Well I was speaking specifically of gamefaq's user reviews.
  • 1
    Province Oct 14, 09
    I posted a review on Demon's Souls months ago stating the exact same thing. It's a ode to the old ages where games required you to die to succeed and punished any mistake you made. Like they say, "Fail to prepare then prepare to die."

    Currently on New Game++ & still love it
  • 1
    pooOBKp Oct 14, 09
    Haha, I love this game! My local Gamestop has been selling out of them every single day they get a new shipment in. I was picking up Brutal Legend yesterday morning and my friend who works at Gamestop was telling me how he predicts the last copy of their shipment to go by noon and this kid literally stopped from walking out the door turned around and asked if he could get that copy before it was gone. I'm glad this game has been accepted by the western audience.
  • 0
    Dine_Agoti Oct 14, 09
    Honestly, I don't find this game that immensely difficult. I mean, it punishes you pretty fiercely for screwing up, no doubt, and it is more difficult than about every other game being released today, but I didn't have any truly frustrating moments, and really haven't found it to be the "controller breaker" that it is touted as. So I guess this game really is separating the men from the boys. *flex*

    *ahem* But regardless of the difficulty, the game is amazing, and I agree with the article wholeheartedly. If you have a PS3, you owe it to yourself to hunt (and it will be a hunt, as it is quite an elusive animal) this one down.
  • 1
    kspiess Oct 14, 09
    I'm a huge fan of the game, love the design of it, and totally agree that the industry needs more games like it.
  • 1
    RaidenXS Oct 14, 09
    i think this games lacks attack variety tbh. i feels like monster hunter combat-wise
    • 1
      Xeros the Slayer Oct 14, 09
      But Monster Hunter's combat is awesome and challenging.
      • 0
        RaidenXS Oct 15, 09
        there's only two buttons in monster hunter. how is that awesome? also the lance can only stab or stab up.
        • 1
          Xeros the Slayer Oct 15, 09
          It can also charge, attack while blocking and has great pierce damage. It's more about the strategy of the combat than sheer number of attacks.

          I'd rather directly control of a handful of attacks that I can combo than have a game where they have a crap load of the same stuff reskinned hundreds of time that all effectively do the same thing.

          Quality > Quantity
    • 0
      Zero and X Oct 17, 09
      You're missing the point of Demon's Souls combat, its not about stringing huge combos, that's what Devil May Cry, God of War and Ninja Gaiden are for. Demon's Souls is about timing and making every action count. It's very intense and strategic. It's not for everyone but it's by no means bad.
  • 0
    RaidenXS Oct 15, 09
    are you giving yourself thumbs up? anyway i digress. the number of attacks directly influences the quality in that it creates more of a variety of moves to perform "combos" and im using the word combo loosely.
    • 0
      Xeros the Slayer Oct 16, 09
      Not at all.

      There's also more to it in games like these, what weapon you're using, which part of the creature you hit and(in the case of Monster Hunter) what part of the weapon is connecting all factor in to the damage done.

      Then there's the weapon variety that lets you choose how you're going to fight and are effective in different levels to different creatures.

      It's a matter of personal preference in the end.

      I personally choose this over any standard MMO combat system any day.
      • 0
        Slumpy monkey Oct 17, 09
        Yeah MH is all about timing.

        You can kill any monster without any armour at all if you get the timing perfect. I could kill a rathalos without any armour. You just need to learn the attack patterns and the maps.

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