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With the recent leaked images of the Resistance 3 billboard, fans are prepping up for a new Resistance game. But ever since 2, the community has been split. Many say that the changes in Resistance 2 were great, while others say it ruined what made Resistance fun. Shacknews talks about all these changes and how Insomniac can learn from Resistance 2 to make the third installement the best game in the series.
Back when the PlayStation 3 launched in 2006, I went home with two games--Resistance: Fall of Man and Ridge Racer 7. I'd actually been able to beat Resistance and publish my review before its release, but I still wanted a copy for myself.
That's how much I liked Insomniac's alternate history shooter, which saw the England of 1951 besieged by the alien-esque Chimera. That purchase turned out to be a good call, as I've played through the campaign a few more times since then.
And when the sequel hit last fall, I bought it without reservation. Two hours later, all of my excitement had been replaced by frustration, the disc was back in the case and the case was on the shelf--where it would remain for close to a year.
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Comments
That was the worst decision I've ever seen Insomniac do...
2) Don't adopt CoD's style of gameplay again... seriously...
3) Return to R:FoM visuals (Gritty/Lifeless world) but the graphic quality should be up to par with Resistance 2
4) Weapon Wheel or GTFO.
5) If I want to play CoD I'll play CoD; in other words, don't make R3 another *bleep*ing CoD clone.
Insomniac does all of that and Resistance 3 will become what I hoped Resistance 2 would have offered. Screw what the reviewers said about R:FoM being near black and white, I thought it was unique and something fresh TBH.
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