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Gameswire looks at the recently released Uncharted 2 and muses whether the 360 is holding back multiplatform games from shining on the PS3. What do you think?
When games like Uncharted 2: Among Thieves come along, you have to question why so few games push the boundaries of the PlayStation 3 so far. With 360 versions of multi-format titles regularly inching out their PS3 counterparts, are developers justified in blaming Sony’s tools for their troubles, or is it just a symptom of curtailing coding to work on the 360’s older architecture?
Look at the screenshots of Uncharted 2 we’ve taken. Look at the amount of detail in each. Look at how sharp the textures are, and how good the lighting is. Amazing, isn’t it? And there’s a lot more that these screenshots can’t show, like the animation and Uncharted 2’s physics – which are both excellent. It is the best showcase of what the PS3 hardware can do, when given the chance. And While Naughty Dog must be given a lot of the credit for this, it’s also hard not to look at Uncharted 2 as proof that the 360 is now holding the PS3 back.
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Most recently commented on by on Oct 20, 2009
Most recently commented on by on Oct 20, 2009







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You can't expect companies - especially not huge companies like Activision - to only release games on PS3. It would be a sure-fire way to lose profit.
Seriously, this issue has been debated for a while now, hell theres 360 games being released now that look much better than alot of the PS3 games.
And as for the multplatform debates; anyone who says either of the two "wins" is biased. I've seen most of them, and almost all of the multiplatform games released within the last year have looked identical on each platform. Anyone saying otherwise is fooling themselves.
seriously, to be fair more than half of multiplat games look better on 360.
Plus, Overlord and Wrestlemania are poor examples to use, since overall they weren't great games to begin with.
This article is stating that the fact that games are ported is holding back the games from looking a bit better or running a bit smoother on PS3. You guys are fighting about the wrong thing.
However, I still must disagree about all multiplatform games looking better on 360. But since nobody really wants to get into that, shall we agree to disagree?
and whether you personally enjoyed those games or not is irrelevant, visuals wise (and altogether btw) Legends of WM was good anyway. btw, Bayonetta hardly looks identical on both platforms, video .
anyway, I have to agree with this.
and you can watch the videos for other games side by side (like with Bayonetta). seriously man, I bet you 've never actually compared them.
So what's really holding the PS3 back? It's hardware is weak in some areas, but mostly because it's hard to develop for. If the the architecture of the PS3 was much more simple like the 360's (yet still powerful), then the multiplatform games would most likely look much better.
First, it can literally do what the PS3 can do with its supposed weak hardware compared to the PS3. Second, despite it's limited DVD9 technology space, it can output such amazing games that look fantastic on the big screen. Imagine if the Xbox 360 ended up with Blu-Ray. It would definitely surpass the PS3 with content if they used their compression technology with Blu-Ray.
But to his other point, there is literally no game on the 360 that can compete graphically with Uncharted 2 or Killzone 2. Gears and Halo look great, but not as great as those games. And the kicker is those games arn't all graphics, they got amazing review scores. So yes, in a way, multiplatform games are causing the PS3's full power to go unutilized. But, developers like Naughty Dog are just now able to use the processor to 100%, and they're saying Uncharted 3 will look even better.
I think Forza 3 is showing us what the 360 is capable of. It's beautiful. But with Uncharted 3 looking BETTER than Uncharted 2?
Come end of 2010, 2011 I think developers will have realized the PS3's power, and hopefully jump the train fully.
If multi-platform games go just to the PS3, would it mean that graphics are the only things of importance, therefore less work would go into script-writing and character design? Would everything just become a greyish wasteland?
It's still purely hypothetical, since no company would remove a huge part of their profits just to improve graphic power.
Someone is obviously so obsessed with me they find it amusing to follow me around and delete all my posts. Star Of Spurs, and Red 9, do not assume anything unless you know. It makes you look childish. Well, not as childish as deleting an opinionated post.
Naturally a multiplat title isn't going to look as good as an exclusive title because the devs are trying to make the games identical. Exclusives cater to the console's strengths.
I don't know why so many people care, tbh. I enjoy the games that have been coming out this generation, and couldn't give two poos if devs do/don't use the consoles to their full potential. As long as I'm happy with the final product and feel as though my money has been well spent, that's all that counts imo.
But I'm not gonna deny I don't like pretty games. Uncharted 2 keeps blowing me away at every turn, and I'm luvin it. But its the action and the story thats keeping me compelled, not the better-than-awesome graphics.
CAN'T YOU SEE THIS CONSOLE WAR IS TEARING US APART?!?!?!?!?!
Seriously though, after forcing myself to read an article endorsing the console war . . . (ech!) I have to say the 360 isn't what holds the PS3 back. It's the devs who lazily program for the easiest way and that's it, instead of working harder. I've often said I'd love multiplat games even more if the devs actually made the game specific or special for each platform. Imagine how much they'd sell? They have all the bases covered, AND would be using each console to it's ability!
But look, both are able to produce pretty good standards. It's just that devs can get lazy sometimes. I can create an awesome program to work on a machine that is kinda old and obsolete . . . but you can make that same program much easier on a machine with better specs and capabilities. I would have to figure out how to make it with what I have . . . but it's not the machine holding me back since it's capable with some tinkering around, it's ME if I go the easy route.
It really doesn't have to do with one console being more capable than the other though . . . the 360 and the PS3 are really two different machines. The way to go about making the games on one, is different for the other.
Besides, all this is speaking of graphics and all that. The true thing that makes a game worthwhile is the story and gameplay. THAT is what makes a game better or worse. And what does that depend on again? I'll give you a hint: Starts with a "D" and ends with "evs."
apparently, of course.
But of course newer technology or specs on hardware will be harder to work with than the norm! But hey. . . aren't many devs often claiming they're gamers too? Doesn't that mean they should like the challenge?
I think the difficulty of the PS3 is kinda blown out of proportion with some, simply because they'd look at it and see how different it is and realize they'd have to learn a lot and learn a DIFFERENT way of going about making the games, instead of the normal way. Just like if they wanted to produce above-standard games on the 360, to push the 360 to the limits they'd have to figure out a different way of using it's resources and pushing it to the limit.
So either way, to produce an outstanding game, will take work and be an imaginative dev. . .
Congratulations, you've all just been trolled by whoever recycled this article from last year.
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