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New Super Mario Bros. Wii is the first game to implement Nintendo's new "Super Guide" (Demo Play) feature, which helps players progress through a game when they get stuck.
This article takes a look at whether Zelda Wii should use a similar feature...
We also know that one of the positives of New Super Mario Bros. Wii is that the difficulty of the game is apparently boosted. Should we see this as a correlation with the Super Guide? Hopefully. Therefore, this would mean the Zelda Wii also has a greater challenge, one which could substantially lengthen the lifespan of the game, especially for non-users of the 'Super Guide' feature.
However, it is likely that, like Mario, that mode is triggered if the player stumbles and can no longer advance on a puzzle. It would indicate the way forward after several minutes of wandering in the corridors, or indicate the way forward to tackle a boss battle.
Obviously, this is mere speculation and should be regarded as such. It has not been confirmed by the publisher. But it at least has the merit of opening the debate and ideas. Including yours.
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Comments
It felt like I had a younger brother come to think of it.
I'd be like "This is the dungeon where I get the bow? -_- Skip to bow!"
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