An article that makes a comparison between the way Japanese and American games are designed and how both sides could be improved. The article mainly focuses on the length of games and how a new way of designing RPGs could make playing them less of a chore.

Imagine the following… You play the next Final Fantasy, and after 10-20 hours, your game ends. Your main, effeminate and/or simian-looking character with an absurdly disproportioned blade saves whatever is to be saved; you beat your three-tiered end-boss that has no relative semblance to the game’s main antagonist; you get your abstract ending that has an equally questionable relevance to the story; the summoned, trans-dimensional, elemental, demonic fiend that was revived by the idiot wanting to destroy the world is banished back whence it came forth; the crystals are restored; the tree blooms again and the sages do a jig. The credits roll, a tear runs down your cheek and you’re returned back the main menu. Game Over.

You begin a new game and notice the option to play a second chapter. Doing so starts a new intro and you are back in the shoes of the main character. A new story unfolds with the same overworld map, same towns, NPCs, and a new set of clichés. Everything is reused. Your whacky character again gets into trouble and sets out to save the world. The only difference is the story and a few new characters to spice things up. A single retail game could have three or four of those stories.
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  • 0
    VeGiTAX2 Nov 5, 09
    Would help if the author looked into history a bit and found out this was a pursued avenue almost a decade ago on the Dreamcast with El Dorado Gate. When someone tries a new RPG model and it doesn't pan out the entire industry scurries away from the idea.

    There's nothing saying El Dorado Gate wasn't a good series of games though, it was impressive what Capcom went and did and really it was pretty satisfying but the userbase was so small on the system it was hard to make up for dev cycles.
  • 0
    RaidenXS Nov 5, 09
    sounds like they just want to have two or three games on one disc. kinda like having FFX and FFX-2 on one disk.
    • 0
      psxmeup Nov 6, 09
      I think FFX and FFX-2 is exactly NOT what the author wants. I think he means FFX would literally end 20 hours into the game, like when you meet that Guado character (after an epic three tiered battle). Then a second story would become available afterwards. Same characters, same world, new adventures...
  • 0
    Bale Fire* Nov 6, 09
    Not a bad idea overall, but I still think I would prefer the current trend. The characters and story just wouldn't feel as significant with only a quarter of the length and depth, not to mention the extra costs due to the multiple archs and extra NPC's.

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