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Sexual orientation and homosexuality aren't topics that often come up in gaming. But should this be the case?
Destructoid's Anthony Burch takes a look at sexuality in gaming and what he would like to see happen with the portrayal of sexual orientation and homosexuality in future games.
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Last week I recorded a rant in which I argued that gay characters have not been particularly well-represented in videogames. The subsequent discussion, while remarkably civil, included many variations of an argument I had not considered before: that explanations of sexual orientation of any kind should have no part in videogames to begin with.
"I don't know why a characters sexuality often even needs to be mentioned at all," commenter kefkaesque argued. "Sure everyone assumes Master Chief is straight because of how manly he is and because of the games he's in, but it's not like he ever goes around telling random characters HEY GUESS WHAT, I LIKE VAGINA."
While I can respect kefkaesque's point, I also completely disagree with it. Sexual orientation, especially in regard to narrative-driven games, is an important, honest, and useful aspect of characterization that can and should be explored whenever possible.
Hit the jump if you wanna know why.








Comments
Putting that in for the sake of putting it in sounds like a terrible idea to me. You don't just put things in out of some sense of duty, you put them in because they are needed and compliment all the other elements.
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