The Kartel highlights how most gamers never actually finish a game, and why certain features that make play through easier can actually increase the enjoyment for a game. New Super Mario Bros Wii, Modern Warfare 2, Left 4 Dead, and even Bayonetta are raised as examples.

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  • 6
    conel3 Nov 19, 09
    Please make games harder not easier.
    • 2
      Big A2 Nov 19, 09
      But then you'll never finish them, and it would be a waste of money. Did you read the article?
      • 3
        Moonrise Nov 20, 09
        That's highly unlikely. Difficult =/= impossible. Sorry, but I like having a sense of achievement when I beat a difficult puzzle or level, and if the game is easy then it really just isn't there. Mario: The Lost Levels, anyone? Beating that game was one of the most fulfilling gaming experiences I've ever had.
        • 0
          Gamesta100 Nov 20, 09
          Yeah and it had one of the most impossible moments EVER.In one of Bowsers castles where there was a pit and a rotating fire pole that demanded perfection to get past.


          Lost Levels is an INSANELY hard but INSANELY awesome game.
        • 0
          Moonrise Nov 20, 09
          Shit, there were quite a few moments like that, many of which required that you either sacrifice a mushroom and take the hit, or just go in the level without any defense and get through it perfectly. I swear it was sadistic, but beating the game was so awesome.
    • 2
      FinalFantasyFanaticc Nov 19, 09
      I'm with you on this one, I like a better challenge, if i get stuck on a game i don't want to just press a damn button and have the game go "So your stuck? ILL DO IT FOR YOU!" I'd rather figure it out myself and have the damn proudness that i got through the game without asking some stupid system to hold my hand through it.
  • 4
    ZL Nov 20, 09
    I think features that let you change the difficulty level mid game, or even let you buy hints is a good feature, but something that holds your hand because you can't seem to get the hang of it is not something they should do.
  • 0
    King_X2 Nov 20, 09
    I would rather have a game that takes me forever to finish. I have this thing where I have to complete my games 100%, so if it takes me a long time, I see it as a good thing. Makes the game last.

    But for everyone, I just think it would be cool to make the difficulty and length it takes to finish balanced.
  • 2
    Aussie Legend Nov 20, 09
    I disagree with this article on so many levels...
    • 2
      Ajax Nov 20, 09
      I too disagree with it. Considering I finish games within 3 days these days, playing casually, I think they need to ramp up the difficulty, not make it easier. Harder it is, the more accomplished you feel when you've finished. I was thrilled when I finished Jak II: Renegade back when I was 13-14. I still have trouble with some levels even today. It's a magic game.
      • 0
        Gamesta100 Nov 20, 09
        That's funny because I thought Jak 2 was nowhere near as hard as everyone made it out to be.Really only one mission gave me siginficant difficulty.
  • 5
    RabidChinaGirl Nov 20, 09
    Sure, fine. Too bad these features only further appease an already spoiled community of (mostly console) gamers. Then when a truly challenging game comes along, people cry like little bitches, even when devs include Easy/Casual modes. Basically, these gamers want to be guided by the hand during play, but they feel embarrassed by anything below Normal mode... so they blame the game! I suppose this may be why Devil May Cry 4 was the easiest of the entire series.

    Coincidentally, a friend just informed me today that he was not impressed with Dragon Age... and promptly began complaining about mechanics (too complex) and an absurdly difficult Normal setting. And to that I say:

    CRY SOME MOAR, BABIES

    • 0
      BANDITO ATTACK Nov 20, 09
      you called console gamers 'spoiled'? isn't it the pc gaming community that RAAAAAAGEs over shit and starts 'boycots' and petitions whenever they don't like something about a game? they're the reason heavy started saying 'cry some moar'
      • 0
        RabidChinaGirl Nov 20, 09
        I don't disagree. Spoiled in different ways. I'm just talking about difficulty above.
        • 0
          kik36 Nov 20, 09
          The only difficult thing about Dragon Age is trying to figure which piece of shit item I was holding onto to sell I'm now going to chuck because my inventory is full! There's no chest or anything to stash these things in camp?? Oh but there is if you buy the Warden Keep DLC.......or so I hear. Psshhhh.
  • 1
    ruledbysecrecy Nov 22, 09
    Here's the thing, people that are still in high school and have too much time on their hands than they know what to do with don't mind brain-*bleep*ingly hard games. However the people that go to school and also work all week can't deal with that shit.

    Also, there's a huge difference between a game requiring skill and a game just being unfairly difficult. Games that require skill and reward that skill I'm all for. I however am not in favor of cheap game design where it seems the only intention of the developers was to create the hardest game possible for no discernible reason.

    I have a great and recent example...
    Let's take MW2 on veteran for instance. It's stupidly hard, and by stupid I mean you're usually running around with like 5 other dudes but the enemies ONLY ever shoot at you. So there are 5 enemies on the screen and all your teammates next to you and all 5 enemies funnel their fire at you. Stupid. I have no problem with the game being unforgiving and not letting you take many bullets, that's fine, but having the enemies only shoot you and your teammates being absolutely worthless just make for bad and unrealistic game design.

    On the OTHER hand, Uncharted 2 on Crushing is extremely challenging but the enemies actually shoot at your teammates AND your teammates are capable of taking out enemies reasonably enough too.

    Here's how I tell the difference, in Uncharted 2 anytime I died I felt like it was my fault. I knew I shouldn't have rushed them, I knew I made a stupid mistake etc. MW2 always felt just dumb when every enemy would not only fire only on me but they always knew exactly where I was no matter what. I guess it doesn't help that the game is extremely linearly meaning there aren't many chances to flank your enemies to begin with.

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