Two Classic Characters Return For Resident Evil 5's Mercenaries Reunion
17 hours 1 mins ago
The Kartel highlights how most gamers never actually finish a game, and why certain features that make play through easier can actually increase the enjoyment for a game. New Super Mario Bros Wii, Modern Warfare 2, Left 4 Dead, and even Bayonetta are raised as examples.
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Lost Levels is an INSANELY hard but INSANELY awesome game.
But for everyone, I just think it would be cool to make the difficulty and length it takes to finish balanced.
Coincidentally, a friend just informed me today that he was not impressed with Dragon Age... and promptly began complaining about mechanics (too complex) and an absurdly difficult Normal setting. And to that I say:
Also, there's a huge difference between a game requiring skill and a game just being unfairly difficult. Games that require skill and reward that skill I'm all for. I however am not in favor of cheap game design where it seems the only intention of the developers was to create the hardest game possible for no discernible reason.
I have a great and recent example...
Let's take MW2 on veteran for instance. It's stupidly hard, and by stupid I mean you're usually running around with like 5 other dudes but the enemies ONLY ever shoot at you. So there are 5 enemies on the screen and all your teammates next to you and all 5 enemies funnel their fire at you. Stupid. I have no problem with the game being unforgiving and not letting you take many bullets, that's fine, but having the enemies only shoot you and your teammates being absolutely worthless just make for bad and unrealistic game design.
On the OTHER hand, Uncharted 2 on Crushing is extremely challenging but the enemies actually shoot at your teammates AND your teammates are capable of taking out enemies reasonably enough too.
Here's how I tell the difference, in Uncharted 2 anytime I died I felt like it was my fault. I knew I shouldn't have rushed them, I knew I made a stupid mistake etc. MW2 always felt just dumb when every enemy would not only fire only on me but they always knew exactly where I was no matter what. I guess it doesn't help that the game is extremely linearly meaning there aren't many chances to flank your enemies to begin with.
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