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With Legend of Zelda finally making it's way to the Wii, fans are already suggesting what they would like to see in the latest installment. Go to the source for three things that zeldauniverse.net would like to see removed from the Zelda formula in Zelda Wii.
[The Legend of Zelda Wii Forum]
As Zelda Wii approaches, we have been hearing that the game will make some big changes to the Zelda experience. Director Eiji Aonuma seems intent on making Zelda Wii every bit as revered as the game every other Zelda is measured against, Ocarina of Time, by introducing changes “as big as OoT’s conversion to 3D”.
What exactly will those changes be, though? There are so many elements of the Zelda games that have been repeated through the series – some are vital, like the usage of Link, but there are many other clichés that can be removed without hurting the Zelda series. Here are three of them.
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Majora's Mask seems to fit in with these requirements perfectly. Would be nice to see the team go back to that and use MM as the base.
I don't particular agree with number one, though I would like them to be a bit more strategic rather than "Hit enemy's weakspot 5 times".
I don't see number 3 as being a problem at all, its like complaining that Bowser or Satan is overused
Though I wouldn't mind if you had an extra villian, bring back Dark/Shadow Link (from OoT) perhaps? That guy pwned.
The Statue Controller Rod-Could have used it to control statue/inanimate objects like Darknuts or maybe trees("ENTS!")
Fishing Rod-Could be used to fish out enemies and certain bosses Moby Dick Style
Nintendo just gets lazy. They push a game out their door unprepared. They could have found hundreds of different post-dungeon uses for the many weapons and tools, but they didn't,lazy bastards.
Plus, I want the option to continue playing after I beat the game. Majora's Mask heavily implied that Link could return to Termina anytime he wanted yet we could go no further then the credits.
As correctly pointed out, the existing currency system may as well not exist for all it contributes to the series at this point. Either do it properly or don't bother.
Who cares anyway? Since when was the Legend of Zelda about money? Making money less important was an improvement in my opinion.
Also, your perception of "balanced" is very different from mine. Having very little interesting things to buy, compared to many interesting things to find, is not balanced imo. If there was a generally equal amount of interesting things to find, AND buy, without one taking precedence over the other, is balanced.
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