Have you ever thought that the Zelda series has been just a tad bit too easy lately? If you have, I think you share a common opinion with most core gamers about the Zelda Franchise. ZeldaInformer takes a look into this issue, and offers up the possible solution of a Difficulty Setting.

I wouldn't say the drop in difficulty has been due to the puzzles--going back and playing the older games I find they're really no more difficult in this arena--nor that we can blame the more linear story structure--we've been told, either directly or indirectly, where to go next in basically every game since A Link to the Past. No, the lapse in difficulty is much more fundamental than that. It has everything to do with the amount of damage Link takes, as well as what he can dish out compared to his enemies.

Remember those bosses from the NES and SNES games that took away three or more of your hearts? There hasn't been one since the jump to GameCube, and most enemies we face nowadays chip at mere fractions of your life energy. Remember when obstacles and enemies fired at you nonstop as long as you had the audacity to remain in the same room? Now they fire at a much slower rate, and only when you get particularly close. Remember when large groups of enemies kept you on your toes? With any of the moves in your extensive repertoire, you can now dispatch them all at once with no problem (usually before any of them even raise their clubs).
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Most recently commented on by on Nov 28, 2009
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  • 0
    McClubbin Nov 27, 09
    What's up with all these recent Zelda needs change articles in like the past week? Did I miss out on some memo or something?
    • 0
      fudgeboy Nov 27, 09
      quote McClubbin
      What's up with all these recent Zelda needs change articles in like the past week? Did I miss out on some memo or something?
      spirit tracks release for DS if i remember correctly.
      • 0
        McClubbin Nov 27, 09
        Ah so that's it. I completely forgot about that. I thought it was weird seeing all these articles when LoZ Wii is still a year away.
      • 0
        Matt Player Of AC Nov 28, 09
        wasnt that released like a week or more ago?
  • 0
    fudgeboy Nov 27, 09
    difficulty setting on zelda isnt actually such a bad idea. the puzzles in the game are still enough to give anybody a bit of a challenge even on the easiest setting.
  • 1
    Shinobi_razor Nov 27, 09
    Nintendo's never been much for difficulty settings in their games.
  • 1
    dwg14390 Nov 27, 09
    I don't think zelda needs difficulty levels, more like difficulty in total.

    The LoZ series always focused on puzzles and mysteries and you trying to solve them. Usually the enemies in the game can be taken down rather easily and are just there for added entertainment.

    Thing is the puzzles in twilight princess where a joke, (with the exception of the water temple) and where quite easy to solve. A difficulty setting would just make the enemy hit a bit harder and since combat in LoZ is so basic it's really not necessary.

    They need to focus more on larger exploration, mixing up how things are done and of course harder puzzles. I'm not sure if changing the difficulty from normal to hard will have much an effect on these 3 key points to the series.

    Just make all the temples, like the water temples. Gruesomely difficult.

    Though demo play destroys the very purpose of LoZ so I wonder if the next game will be any more difficult.
  • 0
    Harpie Lady Nov 28, 09
    I agree with everything about the difficulty settings. I can't get past some things....
  • 0
    Big A2 Nov 28, 09
    Isn't the "second quest" in most Zelda games considered a higher difficulty?
  • 0
    Dragoshi1 Nov 28, 09
    They should have a second playthrough like Borderlands, where enemies are all upgraded, dungeons are harder,ect
  • 2
    Aussie Legend Nov 28, 09
    I agree with this 100%, TP was way to *bleep*ing easy.

    We're not asking for much, its not like we're asking for a whole 'Master Quest parallel universe where all the temples are completely different' (as long as the levels in the game aren't piss easy to begin with [they definately need some more puzzle solving]). Just one that make enemies do more friggin damage, it can't be that hard surely.

    And why did everyone find the Water Temple so hard, it was a snap if you had a working brain and somewhat of decent problem solving skills.
    • 0
      Shinobi_razor Nov 28, 09
      lol, but its the only Zelda game ive beaten!!!
  • 3
    Zero and X Nov 28, 09
    I've been noticing these articles about changing Zelda lately, and while there have been some interesting ones, it saddens me because Nintendo doesn't care. Does anyone honestly think Nintendo cares about what their fans think? Nintendo are arrogant and think they know better than everyone else and that they don't need advice from competition or fans alike on how to make video games, regardless of the ideas being good or not, Nintendo will simply do whatever the *bleep* they want to do and not care what the fans think.

    While these articles are good for discussion, they most likely will not dissuade Nintendo in anyway despite how much popularity or support it gets.
    • 0
      Aussie Legend Nov 28, 09
      Everyone knows they don't care, its like saying the Activision care about their fans
      • 0
        dwg14390 Nov 28, 09
        But activision does care!

        Why else would MW2 for the PC be.....have....umm......

        and......well.....

        I'll just sit down now...
  • 0
    kokushishin Nov 28, 09
    Other than maybe Ganon I can't think of a boss in LttP that takes off 3 hearts unless you have forgotten to upgrade your tunic. (and even then you have 4 bottles for medicine/faeries).

    Link's Awakening had less life but then again you could jump away from stuff too.

    Not to mention "change" is a bit silly when Legend of Zelda did 2nd Quest before such things were deemed cool and next-gen.
    • 0
      Insanity Prevails Nov 28, 09
      While individual damage values may have been on par with more recent entries, the older Zelda games also threw a boatload more hazards at you. If Nintendo don't want to do that then a difficulty setting is the next best thing.

      quote kokushishin
      Not to mention "change" is a bit silly when Legend of Zelda did 2nd Quest before such things were deemed cool and next-gen.
      We're not in 1987 anymore.

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