Japanese RPGs are arguably less popular in the West now than they were ten years ago (not counting Final Fantasy's ongoing success). Despite Japan lapping them up, it seems Westerners are tired of the same ol' same ol' that the majority of JRPGs have to offer. So what can developers do to bring the JRPG back into the Western mainstream? dualshockers.com have a few ideas...

There was a time when Western audiences ate up Japanese RPGs like candy - during the prime years for that genre in the mid- to late-90s. Perhaps back then things were simpler and we didn’t expect as much. Maybe JRPGs seemed like novelty items - something rare, precious and different. They captured our imaginations with their deep, involving stories and amazed us with their graphical presentation. But, times have changed.

While many JRPGs still push the graphical limits of modern consoles, we all know that visual appeal alone isn’t enough to float a game that no one wants to play. Also, there are many and varied reasons why it seems like Japanese RPGs have fallen out of favor with Western audiences in this new century. Perhaps gamers feel that they aren’t trying to innovate enough, perhaps this new generation of gamers wants your garden variety shooter where there is action every second of the way or maybe JRPGs just aren’t growing with the times.
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Most recently commented on by on Dec 1, 2009
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  • 3
    Red 9 Nov 29, 09
    make 'em more dark like Demon's Souls.
    • 1
      Zero and X Nov 29, 09
      I could go for some more titles like Demon's Souls.
  • 0
    Neo Windu Nov 29, 09
    What do they need to appeal to a western audience?! NOTHING!!!!!!! Maybe if the developers in Japan stuck with the traditional way they've made their RPG's then things would just stay great. We all have our own cultures. And sometimes embracing things that are not the same culture as ours will help us grow up. Let's try not to change everything we come in contact with. Play the games. Enjoy them. Embrace another person's culture. You may understand them better. And who knows, you may really like it.
  • 6
    Absolute Nov 29, 09

    This about says it for me.
    • 0
      Zero and X Nov 29, 09
      Technically the villain in Persona 3 was not so called "emo gay kid" but was a god.
      • 2
        BANDITO ATTACK Nov 29, 09
        technically every jrpg character ever created is an emo gay kid.
        • 0
          Zero and X Nov 29, 09
          You haven't played alot of jprgs.
        • 1
          Tiger of Wu Nov 29, 09
          Because they're full of emo gay kids, obviously.
      • 1
        Xeros the Slayer Nov 30, 09
        Technically not even a god, but the physical embodiment humanity's collective suicidal and nihilistic thoughts and urges.

        Pretty sure as a person that thing's going to be a downer to be around.
        • 0
          RabidChinaGirl Nov 30, 09
          I can't hate on Atlus. They're one of the nicer companies out there, and they come up with some crazy shit for their games... even though it's almost always about demons.
        • 0
          Xeros the Slayer Nov 30, 09
          The Shin Megami series is pretty interesting in itself, drawing on all religions as the basis of its mythos. You're bound to get some crazy stuff out of that and then expanding upon it.
    • 0
      RabidChinaGirl Nov 29, 09
      I'm *bleep*ing saving that image.
    • 3
      Fallen Royalty Nov 29, 09
      You can't throw labels on one genre without maturity and apply labels to another genre with maturity. One could easily label the antagonists in Western RPGs with the same level of maturity that you label the antagonists in Eastern RPGs.

      • 2
        chautemoc Nov 29, 09
        That one's just really ignorant/dickish though.
        • 1
          Zero and X Nov 29, 09
          Same thing could be said for the other list.
        • 3
          RabidChinaGirl Nov 30, 09
          quote Zero and X
          Same thing could be said for the other list.
          No, I think "who's even played this game?" makes this list the winner.
        • 0
          Zero and X Nov 30, 09
          Yeah Torment is a good game, that was a pretty dickish thing to say.
      • 2
        RabidChinaGirl Nov 29, 09
        Silly wabbit, those aren't the antagonists -- they're mobs / random encounters. If you wanna go that route, the Japanese side would be "Monsters derived from Western / Eastern lore" or "Demons."

        Edit: Seriously though, why are people so defensive? It's not like we don't constantly make fun of Western shooters for their protagonists. As long as we have RPGs like Risen, Dragon Age, Mass Effect, Elder Scrolls, etc., I don't mind if Japan sticks to what they like.

        Genesis is such a little bitch though. Sephiroth was so much more likable in Crisis Core, before he turned into said "angsty evil emo kid."
      • 3
        BANDITO ATTACK Nov 29, 09
        'who's even played this game'
        are you serious
    • 0
      Goldva_X Nov 30, 09
      quote Absolute
      Woah, how did Bioshock get in der. The RPG elements in that game are miniscule and there really isn't a lot of them.
  • 0
    Pyrazor Nov 29, 09
    They can start with advertising.
  • 0
    chautemoc Nov 29, 09
    I'm not interested in this article if it's not in list format.
    • 1
      Tiger of Wu Nov 29, 09
      Don't worry, Absolute has you covered.
  • 0
    kazad Nov 29, 09
    actually Valkyria chronicles plot i found quite mature as it dealt with issues like racism. But Demon's souls would be the shinning example of how to make a game that appeals to both sides
  • 0
    Seeker X Nov 29, 09
    Nah, BioWare and Bethesda already has the WRPG market covered. They shouldn't even try.
    • 0
      Moonrise Nov 29, 09
      Pretty sure that's not what the discussion's about. Simply put, the styles of western RPGs and Japanese RPGs are vastly different.

      Honestly, their best bet is to not make things so horribly niche. I mean seriously, did Tri-Ace even play Star Ocean 4 before they released it to the west?
  • 0
    Moonrise Nov 29, 09
    Really, they've just gone and made things far too "Japanese" to appeal to the western audiences on a large scale. Star Ocean 4 was almost embarrassing to play because it felt so incredibly awkward in general. Games like Chrono Trigger, Secret of Mana, Final Fantasy (pretty much all of them really) all appeal to the western markets a bit more because they aren't riddled with ridiculous cliches and the like that just make no sense to people in the west.
    • 1
      Xeros the Slayer Nov 29, 09
      Actually cliches like that were used in attempt to make the games more popular out here. Borrowing different joke styles and such from popular anime - something else from Japan that's popular in the west.

      So if anything, they should stop trying to appeal to the larger crowd altogether and just make games. Secret of Mana and all of that use some global fantasy cliches so people care less to point it out.
      • 0
        Moonrise Nov 29, 09
        They were pretty poor attempts then, considering the cliches made almost NO sense to people in the western audiences.

        Global fantasy cliches are perfectly fine, it's trying to make cliches that only appeal to niche audiences that are the problem.
        • 0
          Xeros the Slayer Nov 30, 09
          I think they wanted to try to gain some fans in the anime fans in doing that. A big problem in it is almost the same in comparing movies to games though in that a game is a more interactive experience and is usually much longer. So character traits that are supposed to come off as minor quirks get stretched out too far and we get these annoying cliches.
  • 0
    Curt Connors Nov 29, 09
    It's the mix of deadly serious angst and cutesiness that puts me off. The combination eventually makes me put the game down and dismiss it from my mind entirely, I definitely won't ever be buying another FF game.
    • 0
      Red 9 Nov 29, 09
      I think the main problem is that Japan makes almost all of their RPGs in the anime style, which entails such things as talking animals, bright colors, half of everything is cutesy-fied, and spiky hair. Now don't get me wrong, A lot of western people watch anime, but it isn't mainstream. In the western world, it's preferred that everything have a more real visual theme instead of the all-too-common fantasy acid-trip of most JRPGs.
  • 2
    RabidChinaGirl Nov 29, 09
    1) The embarrassingly useless females, 2) the insanely feminine males, 3) the character all suffering some pretty retarded personal problems that can be solved by outgrowing puberty, 4) horrible decision making skills (refer to 3), 5) really stupid stereotypes of non-Japanese individuals...

    Those GAMES are massive cliches now; didn't we have a GG article that revealed these Japanese companies (Square Enix included) get less than 15% of their revenue from the West? Screw it all, long live Yasumi Matsuno (Ogre Battle, FFT)!
  • 0
    chautemoc Nov 29, 09
    EVERYTHING IS STUPID FOREVER THE END

    ps ogre battle is awesome
  • 0
    Bale Fire Nov 29, 09
    The article writer has some points, but not entirely right I believe. True some games should have more real world problems, but in some it just wouldn't work. Yes there should be some darker or more serious themed games, but you should always have more silly or casual ones as well. Not all JRPG's should just switch to some new formula, though I wouldn't mind some changes.
  • 0
    ruledbysecrecy Dec 1, 09
    They both have their strengths and weaknesses but why would you want it any other way? I don't want my Japanese RPG's to be more Western or vice-versa.

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