This is a feature editorial by a writer at PlanetXbox360.com - speaking out on why he believes gamers have become jaded and are only interested in playing the same old games, or sequels - and why it wouldn't hurt to try something new.

Almost ever piece of media, if it sells well enough, will warrant a sequel in some way, shape or form despite the very real underlying need for consistently new content. When Halo was originally designed, it was created as an RTS, for the Macintosh. Well, jump ahead a decade later and Halo has become a monstrous franchise that has brought gamers the world over to their knees and the RTS elements it was build on have gone into Halo Wars. But, when a publisher or developer decides that it is best to ignore new content in the form of original intellectual property, instead focusing on easily marketable titles that a decidedly large market within the gaming community is receptive, the content runs the risk of stagnating. Personally, it is always interesting seeing new titles that push the boundaries of the game experience, illustrating something that players may not have necessarily seen before. While it is fiscally understandable why publishers cling to the cash cow franchises in their respective development houses, however it is the companies that grant life to the untested IPs that seem to acquire a laudable place in the industry and greater player community. Therefore, while it may be enjoyable to have familiar experiences expanded on over time across several iterations, new content is what decidedly develops the medium as a whole.
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  • 0
    Daweii Dec 11, 09
    Gaming has changed too much and you can't really blame the gamers. We have all be conditioned to prefer sequels over unique content, we have been conditioned to accept easier games, hint boxes, unlimited lives and regenerating health. These are all things gradually imposed by the developer. With that much happening it is no surprise that the majority are going to pick Call of Duty over Mirrors Edge. There is just no incentive to try a new game over the tried and tested. Perhaps new franchises should sell for less to get some sort of fanbase.
    • 1
      Hideo1 Dec 11, 09
      quote Daweii
      We have all been conditioned to prefer sequels over unique content, we have been conditioned to accept easier games, hint boxes, unlimited lives and regenerating health.
      Speak for yourself.

      The simple answer as to why gaming rarely moves forward in any non-linear way is simply because the majority of people who buy games aren't proper gamers; casual gamers, part-time gamers and the like outweigh 'real' gamers a considerable amount and since those people tend to only go for the popular the innovative underdogs will always suffer.
  • 0
    Curt Connors Dec 11, 09
    Eh? I was one of the many people who bought and enjoyed Dead Space, it's not like new IP's don't get support-when they're good, see also inFamous. Mirror's edge on the other hand I would never have bought at full price because the reviews consistently mentioned how short it was. I need vfm for my games, there's no way I'll buy it until I see a cheap copy.
  • 0
    BANDITO ATTACK Dec 11, 09
    what do you mean 'something new'? we're all waiting for mw3 (har)

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