Just days ago, Batman: Arkham Asylum 2 was officially announced and already fans are excited by what might appear in the sequel.

Go to the source to find out what Destructoid want to see in Arkham Asylum 2. What do you want to see?

[Discuss in the Batman: Arkham Asylum 2 forum]

It almost goes without saying that Arkham Asylum was a triumph not just for comic book games, but for the stealth-action genre in general; it proved that stealth doesn't have to be slow-paced and needlessly punishing, while -- for the most part -- showing a respect to the Batman mythos that made even the Batman-pajama-pant-wearing crowd blush in nerd inferiority.

What of the sequel, then? What do we want to see out of Arkham Asylum 2, and what do we want to see fixed from the first game? The following requests are as fanboyish as they are pretentious (far as we know, our ideas could be really, really bad), but it stands to be said: we loved the first game, and the sequel announcement has gotten us in an excited, list-writing sort of mood.

Hit the jump to see our Arkham Asylum 2 wishlist.
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  • 1
    Curt Connors Dec 16, 09
    quote Article
    Arkham Asylum's detective mode was so useful, we never turned it off. I'm sure you can relate. While it was great to be able to see enemies through walls and immediately identify breakable parts of the environment, looking at the world through a perpetual filter of blue quickly became tiresome. If the detective mode could be tweaked to allow the same level of functionality without compromising all the work the graphic artists put into the world, we'd feel even more immersed in the Arkham atmosphere.
    I agree with all the points they raised, but especially this one, Yessssss.
  • 1
    HisServant77 Dec 16, 09
    I agree with just about all of that. Except I didn't use the Detective mode too much. In the demo it was constantly on and I honestly would forget to turn it off. But in the real game I fared quite well without it, surprisingly!

    And I was thinking the same thing about clayface. Give us some situations where Clayface is pretending to be someone he isn't. Give us variety with it too, one time it's to trick us down a story-driven path, another time it's to defeat us by getting close and catching us off-guard, then he gets away, to give us more times. Maybe even trick us into thinking we've defeated Joker, but really it turns out to be Clayface, and the game goes on!
    • 0
      Miss Razz Dec 16, 09
      quote
      And I was thinking the same thing about clayface. Give us some situations where Clayface is pretending to be someone he isn't. Give us variety with it too, one time it's to trick us down a story-driven path, another time it's to defeat us by getting close and catching us off-guard, then he gets away, to give us more times. Maybe even trick us into thinking we've defeated Joker, but really it turns out to be Clayface, and the game goes on!
      Duuuuude. That would be awesome.
  • 0
    RabidChinaGirl Dec 16, 09
    quote
    The first Arkham Asylum intentionally neglected to include Batmobile or Batwing driving sequences.

    *bleep*ing good.

    The last thing Arkham Asylum 2 needs is a bunch of awkward driving sequences that serve only to frustrate the player and lead to another bullet point on the back of the box. The first game only did two or three things, but it did them really damn well: the stealth was fantastic, the fighting was great, and the atmosphere was cool. Sequels love to add needless extra shit just for the sake of doing so (see: San Andreas), and we'd hate to see Arkham Asylum go that route.
    That's MY favorite point. Also, can I has Two-Face please?
  • 0
    Curt Connors Dec 17, 09
    I think Two face is a given since they mentioned him at the end, looking forward to seeing what the designers make of him.

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