World of Goo is weird, but didn't they say the same of Stanley Kubrick's 2001: A Space Odyssey? One of GameObserver's editors takes an in-depth look at the game's hidden messages, and exposes what could possibly be the most important game ever made.

When I first played World of Goo it was a brilliant puzzle game on a gameplay level. It took shots at corporate globalization and consumerism but little more than that. Or so I thought. I recently went back to the World of Goo and what I saw could only be compared to stepping into the infinite of Stanley Kubrick’s 2001: A Space Odyssey.

I first began to stumble upon the depth of World of Goo when I began to wonder who exactly I was playing as. You’re not exactly playing as a goo, after all, since you’re reaching out and manipulating them yourself. To answer this question, I thought about what you are trying to do. In almost every level, your goal is simply to reach a tube. Upon reaching the tube, it sucks up all goos not used to build the structure and pumps them back to the World of Goo Corporation. And that was it. Whoever you are, you are working for the benefit of the corporation. What does this have to do with anything? Well, I then began to think about what I was being asked to do in order to serve this corporation. For perspective on this, I turned to The Sign Painter.
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  • 0
    Big A2* Jan 3, 10
    The title is kinda misleading. The article has nothing about how World Of Goo is the 2001 of video games. It just says they both have similar amounts of hidden depth. The rest is just analyzing the game itself, not comparing it to 2001.

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