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GameZone's Dan Liebman discusses the changing role of women in video games and how they have progressed from being a damsel in distress to strong heroines.
It may seem like a silly thing to consider, yet the portrayal of women in video games has changed significantly since their introduction. You needn’t be a grizzled ancient or sociological bigwig to appreciate the differences. In the earlier days, arcade button-mashers relied on simple stories to drive the action, typically pandering to a young male demographic. The imperative of Double Dragon centered on the heroic duo rescuing a damsel in distress. Mario was compelled to rescue Princess Peach, Link risked life and limb for Princess Zelda, and even the Ninja Turtles had their April O’Neal to liberate. Saving the world would sure look nice on a resume, yet the panicked cry of a girl in peril always provokes an animal response.







Comments
Wait...the new metroid is being made by Team Ninja?
...never mind then.
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