New “Playstation 3 the Best” and “PSP the Best” games revealed
19 hours 52 mins ago
Flight mechanics are similar to swimming mechanics... Many games have them, but very few have perfected them. Adam R from Criticalgamer wants a game that lets you fly like a superhero. Not float, or hover, or leap tall buildings in a single bound...He wants to fly.
The industry has had it perfected for roughly five years now, or since the release of Spiderman 2. What I’m talking about is your controlled character’s ability to cross gigantic cityscapes quicker than you can say “parcheesi.” Quicker, I say, because you might stutter a couple of times.
I should have chosen a different word.
Surprisingly, it got even better from there. Ultimate Spiderman succeeded Spiderman 2, and last year we were lucky enough to get both InFamous and Prototype; the closest we’ve been to flying in a game that was considered “acceptable” to most media outlets.
While the Spiderman franchise touted an excellent open world engine which mastered “fast travel” as you swung about like Peter Parker and all, you’d participate in the same missions hundreds of times over. Spiderman 2 and its subsequent releases started to feel like technology demos showing off an open world, but with next to no focus on long lasting gameplay. Aside from speed, you never really felt like a badass. No, it took until 2009 to let you… float.
The power of flight being, of course, the ultimate degree of showmanship.







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