Call of Duty Black Ops Voted ‘Best Game Ending’ Of All Time
19 hours 8 mins ago
Penumbra-developer Frictional Games have a new blog post up explaining how "gameplay and narrative kill meaning in games." It's a good read as always, if only to see Frictional weighing in on Modern Warfare 2.
Despite of this, there is currently a focus in games industry to combine gameplay and narrative. Perfecting this art seems to be some kind of holy grail. However, gameplay will never smoothly be part of a narrative and as noted by Jonathan Blow there is an inherent conflict between the two. Gameplay wants to give the player a challenge and sets up goals that needs to be overcome. A narrative wants to move things forward and is often highly dependent upon time and space. Simplified one can say that gameplay tells players to stay where they are and experiment, narrative presses the player onwards and wants them to obey commands.
This sort of conflict is highly obvious in games. Some examples are: making use of quick time events to fit certain events of the narrative (that does not work with gameplay), providing very linear paths and simplifying the mechanics. The end product is that either you focus on the narrative or you focus on the gameplay, making it impossible to be strong in both. This effectively weakens the amount of meaning that can be put into this combination and is why the market is filled with so many shooters and hack-and-slash games. Other types of meanings are simply not possible to pull off in this system.








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