With all the negativity floating around the Final Fantasy XIII communities, it probably shouldn't come as a surprise that so many people are wary about the newest entry in the series. So, for a moment, lets forget the negatives and focus on the positives. Here are 10 things Destructoid loved about Final Fantasy XIII.
Go to the source for the full article.

After three weeks of off and on play, I'm finished. I logged 60 hours and 13 minutes as of yesterday. I'm finally finished with Final Fantasy XIII, the Japanese version.

Rather than give you straight impressions or a review, I've put together a top ten list of things I loved about Square Enix's latest epic. Rest assured, a full Destructoid review of the English version of the game is in the works. Naturally, we felt it was better to review the version you'll actually be playing.

There's probably nothing I can say to change the minds of the gamers that have written off the franchise forever. If you want to write off a game you haven't even played yet, be my guest. I will say that this ranks highly for me, sitting alongside my favorites in the series, like Final Fantasy VI. For those of you that do have intentions to play this game when it's released next month here in the U.S., I think you'll be interested in my impressions. I was definitely surprised. I think the jaded cynic will also be surprised, though.

Read on for our spoiler-free impressions of Final Fantasy XIII.
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  • 0
    ruledbysecrecy Feb 8, 10
    I love how things have come full circle, and positive articles are now the ones that get the attention.

    FFXIII will be a blast. For me. I guarantee it.
  • 0
    Aussie Legend Feb 9, 10
    Good to see someone has decided to not be a dick and point out some good points.

    Kudos to Destructoid.

    Also, can't wait for March 16th =D

    EDIT: Although, I don't like the sound of #2 AT ALL.
    • 0
      ruledbysecrecy Feb 9, 10
      I do. I mean what does healing between battle really ad? It's just like how some FF games had persistent status ailments and others didn't. It didn't make any of those games better than the other, just different, and mostly just more of an unnecessary hassle. Neither versions were game breaking.

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