Kevin John blogs about the concept of "silent protagonists". He discusses the good, the bad and his overall thoughts about characters and speech. Check out the source to read about the games that do it right or do it wrong.

Video game designers have been throwing around whether protagonists should talk or not ever since characters began to speak at all. In many game franchises the main character never speaks, even if everyone else around him does. In Super Mario RPG this is even used as a comedic device. In the early generations of games there was hardly any dialogue, and when there was it was never spoken by the protagonist. Of course, few games from the NES era could have what you would consider "memorable" stories.

Now that voice acting is commonplace in games we come to expect all the major characters to have dialogue, including the one you play. The problem with that, of course, is portraying a person you would not want to help out in the first place.
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  • 0
    Gamesta100 Feb 11, 10
    Personally I dislike silent protagonists.
  • 0
    Xeros the Slayer Feb 11, 10
    Silent Protagonist is really something that should only be allowed in choice-heavy games, unless you can pull off Mass Effect's dialog system.
  • 0
    Chad Feb 11, 10
    I don't really mind the talking. Just so long as the voice and lips are synced, I'm fine with it. It just really irks me to see, maybe in a cut-scene or something, any character talking and the animation is off. Takes away from the experience.

    Of course the classic repetitive movements of the mouth, while the dialogue is displayed below works as well. ^__^
  • 1
    ThreeTwoFiveSix Feb 11, 10
    It depends on the game in my opinion. Some games just feel more right having a silent protagonist than others do and vice versa.
  • 0
    Gotenks* Feb 11, 10
    Haha I always loved the "stories" as I like to call them in SMRPG. It was enjoyable to watch Mario retell the story by his actions or with the partners you got as you progressed in the game.

    Sometimes it's nice to have a silent protagonist. In a series like Mario, I don't know if I would be able to tolerate Mario talking about everything. That may be because I'm use to seeing him silent which the exception of a few small words like "Mama Mia", "Okay!" or others.

    In some other games I do prefer the characters to talk. Plus the character in the game can't look stupid when it comes to the talking so it doesn't seem off. I dunno what I would do if the main protagonist of the character in GTA: SA was silent.
  • 0
    Ammy and Issun Feb 11, 10
    The only games that pulled it off good were Half Life 1 and 2 and Portal

    Excluding the RPGs where your character doesn't talk, And you just choose text choices.
  • 0
    Yukari Feb 11, 10
    Ugh, I never liked silent protagonists.
    ...Unless they're mute.
  • 0
    Anonymous Reborn Feb 11, 10
    Mario and Luigi did talk in Mario & Luigi: Superstar Saga, but it was just babble.
    • 0
      Miss Razz Feb 14, 10
      The more Mario talks, the more I want to hit him. I miss the days where the majority of his speech was "Mama-Mia", "Spaghetti" and "Wahhoooo!"
      He was downright cringe-inducing in Mario Galaxy.
      • 0
        ThreeTwoFiveSix Feb 14, 10
        But.. "Thank you soamuch for playing my game!"
        • 0
          Miss Razz Feb 14, 10
          That one was ok

          25 characters
        • 0
          Gotenks* Feb 14, 10
          That was alright that he said it. But I agree with Miss Razz that I want to hit him more when he talks more. The little one word things he said just made him better as a character.

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