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David Hilton, OXCGN's dig-deep writer and historian, looks at just where games could go, and where they need to g in order to continue in modern times. Especially with the rising costs associated with buying more and more games as they are released.
Game prices have remained relatively stable over the last decade and a half, but the sheer numbers have made it virtually impossible to buy all the games one would want.
Can we change this?
Should we change this?
Do we really want to?
I certainly do, how about you??? . . . . .
Games are getting more expensive, and times are tough, and it’s getting harder to purchase every game you want. So how can we keep people playing and offer them more, but not have to make them break the bank to do it?
Jason DeLong, Senior Producer, EA Canada
The future for gamers’ games, games that are not motion-controlled or aimed at the casual market, seems bumpy. The reason so many sequels are being made is a sort of insurance for publishers that minimal risk will pay better and fund the occasional new IP that will hopefully spawn its own sequels.
Making games for this generation is expensive. If you don’t have a big crew and and a big publicity machine you are going to struggle. Many smaller developers have abandoned traditional game-making and are instead looking at portable gaming consoles, the Wii, downloadable arcade games, or iPhone apps (soon the iPad) as their way to make creative games that don’t need an army to make and ultimately will be profitable.
In a recent article in Australia’s excellent Game Informer magazine about the future of gaming in a section on pricing, Jason DeLong of EA Canada, predicts that eventually there will be smaller up-front experiences with lower prices, with the ability to add episodic material to extend the game.
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Comments
That and I'm one of the poor Aussie's with a pathetic broadband.
So you obviously have the time and cash to play all the great games that are coming out? Or do you wait and buy as you can afford?
The problem is that people like me who buy used or trade to save $ then cost the developers and publishers.
I play games in short bursts anyway, so that wouldn't bother me. I don't think initial "episodes" would only be 1/2 hour or 1 hour...that wouldn't be worth it or grab enough interest.
And yes crappy broadband is a problem!
I only buy the games that I really really want. I don't try and buy every single great game. Sometimes I might be able to play said games all day. Sometimes I won't be able to touch one for a week. Depends on what's going on in my life. I know though, that the idea of having to pay for episodic content is stupid. A game should be a complete experience, like practically anything else. Patches, addons, DLC, etc, that's one thing. It's adding to a complete experience. Sequels are understandable, they're continuing on from a complete experience. But cutting up most games, is stupid. Some games, like huge RPG's, maybe. But would you really want to have something like Halo 3 for instance cut up into pieces, sold to you, level by level? Or Mass Effect 2, planet by planet or something? Books don't do it, movies don't do it, etc. I say no to episodic content, but that is just my opinion.
By the way, don't developers and publishers make millions as it is? Do they really need MORE. Seriously.
WHERE THE *bleep* IS EPISODE 3
I personally don't like the idea, I still like to have physical copies.
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