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GameZone's Stefanie Fogel explores the differences between the horror genre for Hollywood and the video game industry. Among the games analyzed were Dead Space and Zork.
Video games have much in common with movies when it comes to scare tactics. Both rely heavily on music and sound effects to create suspense and atmosphere. EA Redwood Shores' 2008 sci-fi horror gem Dead Space is a prime example, taking home awards for Audio of the Year and Sound Design of the Year at the seventh annual Game Audio Network Guild Awards. And, as anyone who's played the game can tell you, those awards are richly deserved. From the disturbing audio logs of the U.S.S. Ishimura's crew to the skittering sounds of necromorphs in the ventilation ducts above your head, every sound effect in the game has been designed precisely with the sole purpose of scaring your pants off.








Comments
FF/PZ on the other hand had me crapping my pants the entire time I was playing it
DS on the other hand I spent my time being annoyed and bored of fighting 10 enemies every 5 seconds.That's what removed the scare factor of DS for me.
Poject Zero/Fatal Frame was a scary game.I have started the game twice and both times stopped playing after my initial gaming session.
Strangely RE5's Lost in Nightmares while wasn't scary as a whole actually gave the the biggest scare of my life.I almost hit the roof and for the first time EVER screamed a little.
And I do wish that horror games these days would focus a little less on action and more on scares. I didn't find RE5 very scary at all! But I have high hopes that Alan Wake will bring the spookiness back.
For the record, I thought F.E.A.R. was pretty scary. I get scared probably more easily than most. I enjoy it though. The adrenalin rush is maybe why I never really let myself get desensitised to horror.
If done right that would be terrifying.
I know it's subjective but this near universal appreciation of Dead Space is seriously making me wonder if there's something wrong with my perception of what is and isn't 'scary' or maybe that my standards are far too high. That or the lack of any decent horror in the last five years or so has caused the current generation of gamers to become incredibly sensitive to things like DS, but I digress.
Anyway regarding the actual topic at hand, I personally think games have potential to be a lot better at horror than movies simply because of the interactive nature to them.
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