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This seems to be a hot button debate lately and some say it's for good reason. The article explores some of the complaints about Zelda over the years and how the perception of it's decline may not be what we think it is.
Lets look at the complaints about Zelda that have been uttered since Ocarina of Time. Majora's Mask's 3 Day system makes the game unaccessible and the game is "too hard". Oracle of Seasons and Ages were not made by Nintendo, the boss fights are too difficult, and the combined ending was too convoluted to expect anyone to experience it. Four Swords and by extension The Minish Cap is too easy. Twilight Princess is too much like Ocarina of Time. Phantom Hourglass is too cartoony, stylus controls blow, and the game is again... too easy. Finally we get to Spirit Tracks: Game is too boring, cutscenes too long, and the train travel is stupid as it turns Zelda into an on rails shooter. All of this is said because Ocarina of Time told everyone that "this is what Zelda is suppose to be".
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A combination of the darker atmosphere, time mechanic (which I personally like), more side quests (something Twilight Princess miserably failed at), mask system (which rocked) etc etc etc.
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