Commentary from Examiner.com about Ubisoft's anti-piracy DRM for PC games. How far is too far when game companies try to defend themselves against game piracy?

Gamers were understandably upset when Ubisoft announced that its upcoming Digital Rights Management (DRM) service required that PC gamers be connected to the internet at all times in order to play games like Assassin’s Creed II. Ubisoft tried to explain how the system works by taking save points and so that gamers will be taken back to their last save point in the case of a connection failure and able to pick up play from there once the connection has been restored. Gamers were still understandably upset.

Now comes word that Ubisoft’s DRM servers were the victims of a Denial of Service (DDoS) attack yesterday that prevented some owners of Assassin’s Creed II and Silent Hunter 5 from playing their games. Ubisoft originally chalked the incident up to "exceptional demand" before finally admitting that they were the victims of a DOS attack. However, both excuses display the folly of Ubisoft’s new anti-piracy measure.
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