There' been many an "innovation" put forth over the last several years in this-gens line up of consoles. Some of them have proved great, and helped the gamer, some have simply proven to be nothing more than fluff, and needless money sinks, or not delivered on their initial promises.

Come check out what OXCGN thinks the top 5 failed innovations have been to date from the big three.

So we've finally been given a good look at the final 'PlayStation Move' controllers, and Project Natal is expected to dominate a significant portion of E3, but what about all those other so-called 'innovations' that have launched and failed this generation?

You know, the things Microsoft, Nintendo and Sony's PR were desperately trying to convince us would be an integral part of our gaming experience only for them to either fade away or remain an uncomfortable or unneeded addition to our lounge room.

That's why it's time to honour to Top 5 Failed Console Innovations. At least for a few minutes before stuffing them back in the closet to serve the more useful purpose of collecting dust.
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  • 0
    Hideo1 Mar 16, 10
    I wouldn't say the SixAxis failed, per se. It did its job rather well. It was just mostly useless xD

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