Call of Duty Black Ops Voted ‘Best Game Ending’ Of All Time
16 hours 21 mins ago
In some RPGs, you'll encounter characters who claim to be injured by some horrific monster that will most likely become your next quest to kill. Okay, sure, injured people make sense. What doesn't make sense is that in the instant that you end the conversation, the character will die.
“My name is Keenan. My legs are crushed. I want vengeance on the darkspawn who did this to me, and I want you to take my wedding ring back to my wife. What’s that, you say? You might be able to carry me out of here to safety for me to see my wife again? Oh no, I think I’ll be very tragic and say, ‘I’ll slow you down too much!’. And then, I’ll die immediately when you’re done talking to me and be a cold, lifeless figure on the ground, unmoving and tragic.”
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Comments
Honestly it'd barely be passable in February. I kinda get the point, but eh.
I'd rather have him die than ramble on while he follows you for the rest of the game (or until he does eventually die)
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