In some RPGs, you'll encounter characters who claim to be injured by some horrific monster that will most likely become your next quest to kill. Okay, sure, injured people make sense. What doesn't make sense is that in the instant that you end the conversation, the character will die.

“My name is Keenan. My legs are crushed. I want vengeance on the darkspawn who did this to me, and I want you to take my wedding ring back to my wife. What’s that, you say? You might be able to carry me out of here to safety for me to see my wife again? Oh no, I think I’ll be very tragic and say, ‘I’ll slow you down too much!’. And then, I’ll die immediately when you’re done talking to me and be a cold, lifeless figure on the ground, unmoving and tragic.”
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  • 1
    Seproth Jun 17, 10
    It's E3, the biggest week of gaming probably all year, with the possible exception of TGS. News stories left and right, and this is what you choose to write about?

    Honestly it'd barely be passable in February. I kinda get the point, but eh.
    • 0
      KatTiki Jun 29, 10
      Haha, believe me, I WISH...I WISH I was at E3...
      • 0
        Seproth Jun 30, 10
        No doubt, me too. Just saying you would be much better off doing an E3 re-cap or summary or prediction. Save this for, well now.
  • 0
    Bale Fire* Jun 17, 10
    Well I won't say the subject is bad (I don't really care what time of year it is) however I will say this article isn't very deep. Oh no, an NPC who won't do exactly what I want! Truly him dying and having no effect on the story is much worse than him living and having no effect on the story! [/sarcasm]
    • 0
      Rabla Jun 17, 10
      Point.

      I'd rather have him die than ramble on while he follows you for the rest of the game (or until he does eventually die)

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