This article delves deeper into Nintendo's citing of Impressionist artists, such as Paul Cezzane, as influences for the art style of The Legend of Zelda: Skyward Sword. It contains an informative section detailing the history and nature of the Impressionist movement, and compares many of the signature qualities of Impressionist art to screen shots and official art of Skyward Sword, making the connection very clear.

As we have seen on our own ZU and across the gaming world, Miyamoto later told those at the evening round table conference that the new graphics are neither the grungy realism of Twilight Princess nor the childish cartoonism of The Wind Waker. What seems to be an odd bastard child of the two Gamecube Zelda titles is actually something completely different—an entire world inspired by the famous Impressionist artists themselves. Miyamoto even listed a few specific painters.
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  • 1
    Ded Valve* Jun 19, 10
    I'm kind of glad they went this way. Given the graphical capabilities of the Wii cel-shading makes it look much better than it would be.

    Besides I like it, though I will miss the realistic graphics of TP. I'm more worried on gameplay rather than graphics.

    As pretty as TP was it felt like a carbon copy of OoT. Which isn't bad but it just didn't have that feel that OoT, MM, WW had.
  • 0
    Murray3 Jun 19, 10
    The Cel-shading for characters doesn't look as pretty as Wind Waker's, as the colors are much more bland, and the shading looks too realistic, unlike Wind Waker, which had shadows that looked like an anime.

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