Star Wars: The Old Republic Loses some Staff
21 hours 45 mins ago
It's been a topic that has been discussed to death in the past, but is it finally time to put the final nail in the survival horror coffin? After this year's E3, fangoria.com thinks it might be...
After watching this rather dismal E3, I’ve come to terms with something I’ve been denying for several years: survival horror—my favorite genre in all of gaming—is on its deathbed, and despite all of my false hope, I realize the time has come to write the eulogy.
It hit me when Sony showed the trailer to DEAD SPACE 2. Now, unlike most people, I wasn’t a huge fan of the original (I know, sue me) precisely because I didn’t find it scary. Creating a loud, bombastic soundtrack and covering the walls in entrails does not make something frightening, and neither is the old trick of “enemies who play dead until you get close to them.” To truly unnerve someone you have to understand pacing and mood, and that in horror, quiet moments are an absolute necessity (if not the most important part of the experience). You can’t—as DEAD SPACE did—throw me into wave after wave of baddies with a buzz saw that dismembers them in two seconds and expect to get under my skin.
All that being said, the game showed promise, and I wondered how the developers would approach the scares in the sequel—and after watching the demo, it looks like they decided the best approach was to totally eliminate them. The video showed main character Isaac Clarke in a space station running into a room only to—HOLYSHITWTF!!!—start getting shot at by some futuristic helicopter. He escapes only to—HOLYSHITWTF!!!—get attacked by a huge monster that tries to swallow him whole. Then he takes off running down a hallway only to—HOLYSHITWTF!!!—get attacked by the ‘copter and the creature at the same time, exploding out of the airlock into space, now having to fight the creature ON the helicopter. Exhilarating? Yes. Fun? Probably. Scary? Not in the least. It is an action game in the guise of horror, and this is what’s supposed to be “leading the charge” in the genre.
News story attached to:
- Dead Space 2 [XBOX360, PS3, PC]
- Resident Evil 4 HD [XBOX360, PS3, iPhone, Wii]
- Resident Evil 4 [PC, GC, PS2]






Comments
It's a tough thing to say whether we simply grew up and don't find things as scary anymore or the fact that truly scary games aren't being made like they use to.
The last one to even come close to being a true survival horror was Dead Space and that's a pretty pathetic excuse tbh :/
I'd love to see an HD survival horror game with no combat at all, and see how much they can *bleep* with your head.
Though it is more difficult to apply to VG's, as you need to take the gameplay into perspective. But in any case, it's been YEARS and the last thing I would call at least a little more than immersive in a "horror" game was Alan Wake, and that was more suspence than actual horror.
I'd love to play a new Dino Crisis game in HD graphics. Or even a new Resident Evil Outbreak game online. The ideas are there. But nobody's using them
That said unless Metro somehow manages to cause mass evolution in the genre towards the Action audience in a way that actually works, it's unlikely that the situation will get any better until the market changes.
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