This is an editorial both clarifying and dignifying the fatigue system which has caught much debate and heat for the Final Fantasy XIV (14) Online MMO-RPG title from Square Enix for PlayStation 3 and PC heading to release in 2011 and September 2010 respectively.

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  • 0
    Bale Fire Aug 28, 10
    This really doesn't make me see the move in that much of a better light. Switching classes etc is not something everyone will want to do, they should be increasing the EXP for those who play casually, not stunting everyone else. And if someone really wants to play until they exhaust themselves, this isn't going to stop them. Nobody wins.
  • 0
    Ameer Aug 29, 10
    quote
    First of all this system is more realistic, I’d like to see how good your experience is in real life after working yourself to death with the same weapon for 72 hours straight.
    This has got to be one of the dumbest arguments I've ever heard; this is a fantasy game.

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