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Although not a name you would as much as associate with new age gaming, Yoshio Sakamoto, who after making his debut on Donkey Kong Junior, went onto making Kid Icarus and ofcourse, Metroid. Metroid is a series that has done nothing but moved from strength to strength since it's very first game back in 1986. IGN look into the depths of this fantastic series from Nintendo, and they look into how the series started.
So unsurprisingly Sakomoto is the perfect guide to Metroid: Other M, the most recent outing for Samus that is, in its own way, as daring and original as Retro Studio's first-person take on the series with Prime. Team Ninja's cinematic flair and taste for combat have proven a surprisingly good fit for the staple isolation and exploration that makes up each Metroid – but what's really interesting is how these elements came to be in the first place. Read on to see how one of gaming's greatest icons came to be.
News story attached to:
- Classic NES Series: Metroid [GBA]
- Metroid [Wii, 3DS, NES]
- Metroid Fusion [3DS, GBA]
- Metroid II: Return of Samus [GBC]
- Metroid: Other M [Wii]
- Metroid Prime [GC]
- Metroid Prime 2: Echoes [GC]
- Metroid Prime 3: Corruption [Wii]
- Metroid Prime: Hunters [DS]
- Metroid Prime Trilogy [Wii]
- Metroid: Zero Mission [GBA]
- Super Metroid [Wii, SNES]









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