Guilty Pleasure Games
13 hours 21 mins ago
OXCGN team got a chance to get their hands wet last night at the pre-release night at Microsoft's Sydney Head office and sample some heady co-op and gamer action to get a fell for the game that was release this morning here in Australia.
Come check out what Arthur has to say on how this last iteration of Halo by Bungie, is going to take some beating . . . well worth the read. Comments are most certainly welcomed and encouraged of course.
What does Halo: Reach mean for Xbox 360 fans? For FPS games in the future? For future Multiplayer titles that wish to cram as much content onto one disc as Halo: Reach has done?
It means that anything from this day forward have some pretty big shoes to fill if they want to be even remotely labeled as the Halo Killer that has been floating around since Killzone was revealed and released for the Sony Playstation 2.
Regardless of pledging allegiance to Sony or Microsoft or Nintendo there’s no denying that Halo: Reach does for FPS games today what Halo: Combat Evolved did the FPS games almost a decade ago.
A solid campaign which is paying with up to 40 players on co-op, a multiplayer component that has been in the making since Halo 2 and is now almost perfection and a fleshed out Firefight mode that offers more bang for your buck that most titles released today can offer.
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