Guilty Pleasure Games
13 hours 51 mins ago
Game Podunker DanCurtis writes on the game-play of linear exploration vs open world and opens the debate if linearity really breaks the game experience and if it's limiting the players from enjoying the game.
Linearity. A phrase that, a few years back, wasn't even considered as something to describe a videogame. Can you imagine a reviewer of Crash Bandicoot back in 1996 saying that the game was too linear? No? Me either. Looking back, yes, the game was in fact basically running up or down one straight path, but did that make it any less fun? Again, the answer is no. So why, in modern society, is a linear game considered to be the devil's own evil at work?






Comments
However to judge a game solely on it or to hold it as the most important factor is brainless.
This is a story made about nothing.
FFX was linear too, but it was done right and it didn't feel like a monotonous chore just trekking through the world, so nobody complained.
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