Guilty Pleasure Games
14 hours 18 mins ago
Ian D of Critical Gamer takes a look at the reasons why more and more games come to market filled with bugs and glitches. Should gamers accept this and who is really to blame for it?
Critical Gamer writes: For a long time now games have been released before they meet a commercial launch standard. It continues to happen today, though it is mystifying why it happens at all. I am reminded of this practise by two games I've played recently that, for different reasons, did not launch to the public in any kind of playable condition.
Before moving onto the two games in question, I would like to ask you; is patching really an acceptable excuse? I've lost count of the times I've seen it used as a defence by people. I say people, but I mean fans. It's one of those go-to automated responses that are blurted out without thinking through a better argument. Would that work in real life? “We're sorry that dam didn't work as promised, but we'll patch that hole up as soon as we can.”





Comments
Patches are for minor glitches that only show up on the minority of systems or for introducing new content. This acceptance that games should be released before major issues are ironed out is incredibly frustrating for those of us who actually have the patience to wait until the game is ready.
Looking back on the PS2 and Xbox days, I can scarecly remember a glitch on any game. Even if the consoles are now more complex, it is still no excuse.
How many times have we all loathed the dreaded "Delay" that has plagued the beginning of this generation? How often have fans and gamers been upset with the delays? . . . Oftentimes, fans may cause games to release in not the greatest of shape, simply because they can't wait for the game to release!
Patches are useful as they can prevent cheats from being used all the time such as Wc3 updates and maphacks compatibility. They also allow the release of games to be early for those who can't wait for the games. xD
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