Guilty Pleasure Games
14 hours 23 mins ago
Are they afraid to scare us? Once they created titles that gave us nightmares and made us, question every turn and every closed door in our path. Now, the scary scenes we have grown to love are now extinguished to pitiful scenes.
There was a great moment, 12 years ago, when the tension and the terror had finally taken its toll, and I was forced to put down the controller and walk away from what turned out to be the scariest game of the ‘90s: Silent Hill. This was the first – and only – time in my life in which a game was so scary, and made me so agitated, that I physically and emotionally needed to take a break. It was a huge accomplishment in game design, and I haven’t had that feeling since. Not while playing a game, not while watching a movie, not anywhere.
News story attached to:
- Dead Space™ [iPad, iPhone, PC, XBOX360, PS3]
- Dead Space 2 [XBOX360, PS3, PC]





Comments
It disappointed me to the highest degree.Only GTA4 matches it's disappointment.
That's not to say RE5 is a bad game.
Silent Hill was just plain bad all around.
Never played Fatal Frame so I wouldn't know about that. (damn nintendo)
Don't got a ps3 so don't know what Siren is like.
And I haven't played Alan Wake yet but from what I've heard it's been generally the right step in direction.
The main thing with horror games is that developers don't want to scare us, they don't know how to scare us. Especially when horror was brand new back in the day and was much easier to scare.
But I'm honestly curious and slightly hopeful to find one that does the trick! Mostly for the mere rarity of it
I just meant that not many games scare me because unless they have ghosts, it's rather hard to scare me.
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