Movie critic Roger Ebert is on record for saying that videogames are not art. While he has stated that he does not know much about the subject, he has also made some other flaws in his judgment.

If he had played the game, which of course he has not, Ebert would know that Braid is specifically about the impossibility of taking back our mistakes. As the game builds toward its famous final level, time manipulation ceases to be an amusing superpower and becomes instead a tragic distortion of perspective: What if you thought, mistakenly, that you could bend the laws of nature to your will? What sorts of mistakes might you make as a result? You would probably make some pretty horrible ones, as the game intends to show you through an interactive--but fundamentally linear--narrative.
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